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^this^ you can also escape > gear > expand > avatars > avatar optimization > BLOCK POORLY OPTIMIZED AVATARS literally the thing your complaing about.
Optimization is at least 1/3 of the total work to make a avatar, and because it doesn't improve the visual quality, most people skip that so they can work on other avatars or projects.
This is a looooooooooong running issue in video games and will always be an issue.
Use safety settings.
What VRChat needs is a way to store wearables and props as separate asset bundles, that way the game only has to load a few at a time. The avatar's performance rank would be based on the model and default outfit, and all other outfits would have their own rank and use the default as their fallback.