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Last edited by Raukero The Wolf; Aug 14, 2024 @ 12:25am
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Showing 1-10 of 10 comments
Maneki_Neko May 18, 2023 @ 3:53am 
Originally posted by Raukero:
The default avatar alone has 150-200 meg of texture memory :(

Unoptimized shaders use too many GPU resources

Textures over 4K resolution that are too bad

too many particle trolling avatars

And damn avatars using hundreds of thousands to millions of polygons...

When will this problem be solved?
escape > quick actions, far right option with a shield on it, click it > click expand > click custom

also the little bar on the bottom tells you what most buttons do....
Maneki_Neko May 18, 2023 @ 6:15am 
Originally posted by Raukero:
It's a temporary measure, still hogging resources by avatar data...
vrc is "self moderated" these are the tools you have, creators have the freedome to create what they want, YOU have the tools to limit what you see, its on you if you choose not to use them.
Teefa May 18, 2023 @ 8:12am 
Originally posted by Raukero:
what am i missing?

What I'm talking about is that even if you set not to see heavy avatars through avatar download settings and safety custom settings, some data continues to eat up system resources

Avatar optimization needs more improvement

"Some data" is doing a lot of heavy lifting in this hypothesis. What profiling have you done in this matter? What measurements have you made?
Akimbo May 19, 2023 @ 11:02pm 
Again like what Neko said, VRC as a platform is self-moderation first and foremost. Posting about optimization expecting the entire community to adhere to your standards is not going to get you anywhere, otherwise you'd be better playing Rec Room.
Fenneck May 21, 2023 @ 7:55pm 
Go play rec room you going to get the optimisation you want.
SleeprunnerInc May 22, 2023 @ 9:26pm 
Originally posted by Raukero:
Am I really weird? I miss the days of Dynamic Bone when I could enjoy the game smoothly.
Smoothly?
This ''GAME'' has never run ''Smoothly''.
It highly relies on your self moderation.
If you don't want avatars past a certain size to hog up space then limit the avatar download size.
No matter what that space will still be used because it will just have OTHER people's avatars that are smaller than that one persons avatar taking the same if not more space.
SleeprunnerInc May 23, 2023 @ 11:12am 
Originally posted by Raukero:
I started this game on 3/15/22 and have not experienced any game performance degradation until the Physics Bone update.

Close to 8800 hours maybe it's because I only used desktop mode.

As VRChat developers updated the physics bones, updated the EAC, and updated the security environment, the game became heavier, and even if you didn't encounter aggressive gang avatars, bad optimization avatars themselves took the place of gang avatars.

Currently, VRChat still thinks that it cannot be optimized as long as there are old worlds and avatars that are not optimized, and people who are kicked out of the server due to crazy worlds and avatars that use computer resources explosively and frequent server errors...
Bruh I started back in 2021, mayhaps late 2020, can't really remember.
I'm basing it off of the Virtual markets.

REgardless.
The game has never really run smoothly, pre EAC era it ran like utter dog scheibe unless ya modded the hell out of the game.
And even then that was a bandaid fix.

After EAC I actually did manage to start getting decent frames but they were still very sub par.
It wasn't smooth by any means.
An improvement but not smooth.

Then they slowly added more options and control to limit avatars and people from a distance and my performance once again went up slowly but not massively.

The game still runs subpar and anyone who's stuck around for long enough knows this.

You can blame the avatars all ya want and the worlds, but mostly you can't do anything about it and it's not VRC's problem either.

Moderate your own content and get better hardware if it's becoming more and more of an issue.
It's not VRC's job to make your game run better when it's all user generated content.
SleeprunnerInc May 24, 2023 @ 7:12am 
Originally posted by Raukero:
SleeprunnerInc //

I'm sorry, I apologize if I've upset you

One thing is for sure, VRChat developers updated the EAC to prevent client tampering... but only mod users for a better game experience became uncomfortable, and there are still malicious users who bypass EAC

The most serious thing is that despite the EAC and several security updates, it is still too easy to steal avatars.
That's cause Avatars by VRC's TOS aren't owned by the creators of said avatars.
Technically they belong to VRC the moment you upload them and thus they can get rid of them if they want to.

Another reason is that you don't need malicious clients to take avatars as all the avatars you see per day are downloaded in to your memory cache.

And there's realistically no way to stop avatar rippers.
Lets be realistic with it.
Last edited by SleeprunnerInc; May 24, 2023 @ 7:12am
Stygian Ikazuchi May 24, 2023 @ 2:30pm 
Originally posted by Raukero:
Am I really weird? I miss the days of Dynamic Bone when I could enjoy the game smoothly.
The physbone update didn't cause this degraded performance. Hell, nothing actually changed with avatar performance except more stuff that was already effecting the system was labeled as effecting the system. What's caused the degrade in performance was bad ENGINE optimizations and EAC eating additional resources.
Knave Skye May 24, 2023 @ 2:38pm 
Originally posted by Raukero:
I started this game on 3/15/22...
...Close to 8800 hours maybe it's because I only used desktop mode.
Do you just like...never close the game? Thats like 20 hours a day for every single day you have had an account.
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Date Posted: May 17, 2023 @ 7:10pm
Posts: 10