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you answered your own question, quests are just phones, so this https://developer.android.com/topic/performance/rendering is where you start
That doesn't answer his question. Vulkan can run on Android Phones and so can UE4, it all depends on what your app is trying to do and what the device is capable of handling. Unity is capable of using vulkan on Android builds, but I don't think VRchat uses that. OP can try asking in the discord.