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And as far as the gpu thing. Running sli for vr isn't even something that works well. Most of the time whenever anyone tries to link gpus for vr, it ends up bad
My thing is that VR is still new technology and will improve over the next decade, if you want in now, buy something that isn't too expensive and let the tech grow. Once the tech becomes stable and you want to invest in something better, buy the newest tech and sell your old to someone starting out.
The price point of new is going to follow the same pattern as GPUs, the newer the tech, the more expensive it's going to be. That why I waited to buy my Vive. It dropped from over a grand to just under 700 in 3 years, and the headset is new, not 3 years old as suggested in other posts.
As for how do they make money, VRChat uses Unity as an engine, for the ppl making avatars, if they want to add specialty stuff into the avatars, they require plugins. Have visitted the Unity Asset Store? Check some of the price points of some of these add ons. I'm quite sure VRChat is being well funded.
lmao
Hard to say since their public financial profile seems very bare bones and lacking. Far as I can tell they've only had roughly 6mil to work with over the last 6yrs or so and some odd development stuff so I don't think that have all that much left.
Again this is just rough speculation based on some stuff I've heard from a couple reputable people and checking VRChat Inc. public financial information.