VRChat
how does VR chat make money
if they even do, since its free to play
Last edited by GoogleWasMyIdea; Dec 12, 2018 @ 6:56pm
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Showing 16-22 of 22 comments
Vatarga Dec 18, 2018 @ 10:05am 
Originally posted by ContraVania:
How is HTC ripping off their customers?
And do you need 4 $800 GPUs in scan-line interleave setup for 5k VR?
HTC controllers are known to break. I have a bunch of vive friends who all say they've needed to replace their controllers because the controls break.
And as far as the gpu thing. Running sli for vr isn't even something that works well. Most of the time whenever anyone tries to link gpus for vr, it ends up bad
I've banged my oculus controllers hard a few times but so far they still work great. Didnt bang them on purpose though.
Pte Jack Dec 19, 2018 @ 10:16am 
You guys can argue back and forth about which is better and the reasons why.

My thing is that VR is still new technology and will improve over the next decade, if you want in now, buy something that isn't too expensive and let the tech grow. Once the tech becomes stable and you want to invest in something better, buy the newest tech and sell your old to someone starting out.

The price point of new is going to follow the same pattern as GPUs, the newer the tech, the more expensive it's going to be. That why I waited to buy my Vive. It dropped from over a grand to just under 700 in 3 years, and the headset is new, not 3 years old as suggested in other posts.

As for how do they make money, VRChat uses Unity as an engine, for the ppl making avatars, if they want to add specialty stuff into the avatars, they require plugins. Have visitted the Unity Asset Store? Check some of the price points of some of these add ons. I'm quite sure VRChat is being well funded.
Last edited by Pte Jack; Dec 19, 2018 @ 10:20am
Lobstersaurus Dec 28, 2018 @ 10:15am 
Originally posted by three worlds:
i thought they earn money by selling our personal info to 3rd parties like how many websites collect your info with cookies and sell them

lmao
If you're not paying, you're not the customer. You're the product!
Frosty Dec 28, 2018 @ 9:36pm 
Far as I can tell VRChat is held up by some investory money, about 1.2mil or so from some company (forgot who) something like 5yrs ago and a 5mil infusion from HTC about 2-3yrs ago. Don't see much else in terms of stated income or investments, but that doesn't rule out private investors. As far as I can tell VRChat Inc. either currently has no active positive cash inflow (i.e. more large investments) or they have some long-term private investor floating them for now.

Hard to say since their public financial profile seems very bare bones and lacking. Far as I can tell they've only had roughly 6mil to work with over the last 6yrs or so and some odd development stuff so I don't think that have all that much left.

Again this is just rough speculation based on some stuff I've heard from a couple reputable people and checking VRChat Inc. public financial information.
Last edited by Frosty; Dec 28, 2018 @ 9:39pm
GoogleWasMyIdea Dec 29, 2018 @ 11:15pm 
Originally posted by Frosty:
Far as I can tell VRChat is held up by some investory money, about 1.2mil or so from some company (forgot who) something like 5yrs ago and a 5mil infusion from HTC about 2-3yrs ago. Don't see much else in terms of stated income or investments, but that doesn't rule out private investors. As far as I can tell VRChat Inc. either currently has no active positive cash inflow (i.e. more large investments) or they have some long-term private investor floating them for now.

Hard to say since their public financial profile seems very bare bones and lacking. Far as I can tell they've only had roughly 6mil to work with over the last 6yrs or so and some odd development stuff so I don't think that have all that much left.

Again this is just rough speculation based on some stuff I've heard from a couple reputable people and checking VRChat Inc. public financial information.
seems legit, thanks for searching all that info up for us
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Date Posted: Dec 12, 2018 @ 6:56pm
Posts: 21