VRChat
viar 2022 年 1 月 22 日 上午 8:18
Can you actually make money off vrchat?
How do I make money of vrchat.
I can model and create good characters (not only anime) I have a fiverr account ntnlbeatz
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目前顯示第 1-15 則留言,共 18
Fawks 2022 年 1 月 22 日 上午 10:39 
You can make money if you create models that people want to use or get a good enough reputation to actually charge for commissions.
There are a lot of creator discords that might point you in the right direction.
Chewy102 2022 年 1 月 22 日 上午 11:53 
It will be slow, you will find a lot of competition, finding Clients isn't easy, odds are you can't make a living off of it, but you can make money off of VRChat.

I do commissions with a focus on cross platform avatars and have been doing so for a while now.
SleeprunnerInc 2022 年 1 月 22 日 下午 2:33 
引用自 Chewy102
It will be slow, you will find a lot of competition, finding Clients isn't easy, odds are you can't make a living off of it, but you can make money off of VRChat.

I do commissions with a focus on cross platform avatars and have been doing so for a while now.
Out of curiosity, how much would an avatar that is a male wearing something akin to a cabaret outfit cost?
Doesnt have to have anything except just the clothes and be able to sit.
Chewy102 2022 年 1 月 22 日 下午 3:17 
Basic avatars for me tend to float around $50 US on average at the moment for a Frankenstein assembly with odds of going high the more details it needs.

Male avatars tend to be harder to do in general. Not a lot of good base models for males and less for male faces. Then there's finding assets to use. Gotta stick to free to use assets or buy something that comes with the rights to use in finished works. Can't rightly say I know what a cabaret is but after looking it up on google that could mean a few things from something out of the Rocky Horror Picture Show to a formal early 1900s suit. Odds are that would involve remolding assets and maybe reworking the weight painting. Then there's textures.

Lastly there's the fact that I focus on cross platform and optimization is more work that needs done on top of everything else.

To be frank, the more I think these things over the more I see me undercutting myself price wise for Frankenstein customs. Really need to sit down and figure out a proper pricing system.
Oku 2022 年 1 月 22 日 下午 6:24 
If you're a skilled modeler/animator and can make high quality base models you can sell them on gumroad for upwards of $50 each for a pre-made, and if you take commissions for custom avatars based on a client's requests, you can sell those for hundreds.
SleeprunnerInc 2022 年 1 月 23 日 上午 1:25 
引用自 Chewy102
Basic avatars for me tend to float around $50 US on average at the moment for a Frankenstein assembly with odds of going high the more details it needs.

Male avatars tend to be harder to do in general. Not a lot of good base models for males and less for male faces. Then there's finding assets to use. Gotta stick to free to use assets or buy something that comes with the rights to use in finished works. Can't rightly say I know what a cabaret is but after looking it up on google that could mean a few things from something out of the Rocky Horror Picture Show to a formal early 1900s suit. Odds are that would involve remolding assets and maybe reworking the weight painting. Then there's textures.

Lastly there's the fact that I focus on cross platform and optimization is more work that needs done on top of everything else.

To be frank, the more I think these things over the more I see me undercutting myself price wise for Frankenstein customs. Really need to sit down and figure out a proper pricing system.
Seems fair for a frankenstein definately.

But unfortunately this time I'll skip since I'm not looking for something made out of a premodeled asset or assembled with a mishmash of assets that are modified.
NM9G 2022 年 1 月 23 日 上午 4:18 
The problems are models can get stolen and uploaded to public/private, as well as there aren’t really any amazing options for modelers to sell their work (site monopolies, subscriptions, & profit cutting).

My point being it’s risky to become a modeler as a source of income for vrchat, but getting modeling skills will give you a lot of opportunities for other career options.
Chewy102 2022 年 1 月 23 日 上午 9:22 
引用自 SleeprunnerInc
引用自 Chewy102
Basic avatars for me tend to float around $50 US on average at the moment for a Frankenstein assembly with odds of going high the more details it needs.

Male avatars tend to be harder to do in general. Not a lot of good base models for males and less for male faces. Then there's finding assets to use. Gotta stick to free to use assets or buy something that comes with the rights to use in finished works. Can't rightly say I know what a cabaret is but after looking it up on google that could mean a few things from something out of the Rocky Horror Picture Show to a formal early 1900s suit. Odds are that would involve remolding assets and maybe reworking the weight painting. Then there's textures.

Lastly there's the fact that I focus on cross platform and optimization is more work that needs done on top of everything else.

To be frank, the more I think these things over the more I see me undercutting myself price wise for Frankenstein customs. Really need to sit down and figure out a proper pricing system.
Seems fair for a frankenstein definately.

But unfortunately this time I'll skip since I'm not looking for something made out of a premodeled asset or assembled with a mishmash of assets that are modified.

Fun fact, the majority of avatars are kit bashes of a few assets made for a few base models with maybe a retexture. Kit bash avatars are the easy/cheap ones.

Frankenstein avatars on the other hand tend to be more custom from using non standard assets. Those non standard assets also require a lot more work to make functional.

You can't just plop a random shirt on a base skin without reworking one or both. The shirt's mesh often needs molded to fit over the skins mesh or clipping will be a constant. Then you gotta rework the weight painting as you are forcing the shirt onto a different armature that it wasn't made for that will cause more clipping and leverage stretching. That's just the shirt, you gotta do the same for everything else added to the model.

Then comes materials and textures. Non standard assets means non standard materials, a lot of them. You need to fix/merge those as basic optimization. And often the default textures need altered/recolored/replaced for one reason or another.

In the end you get something much more custom and unique. Fully agree that they aren't as high quality or fancy, but you can not deny they're unique. My stuff is also far more optimized than most of what you'd find in game due to putting focus on cross platform. See for yourself, every avatar in the linked photo but 2 are a Frankenstein Iv made, and the 2 that aren't was optimized and/or textured by me.

https://steamuserimages-a.akamaihd.net/ugc/1823395430543486108/D3F5E8078807017E8E01A700BEB86CE1CF96C527/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
SleeprunnerInc 2022 年 1 月 23 日 上午 9:55 
引用自 Chewy102
引用自 SleeprunnerInc
Seems fair for a frankenstein definately.

But unfortunately this time I'll skip since I'm not looking for something made out of a premodeled asset or assembled with a mishmash of assets that are modified.

Fun fact, the majority of avatars are kit bashes of a few assets made for a few base models with maybe a retexture. Kit bash avatars are the easy/cheap ones.

Frankenstein avatars on the other hand tend to be more custom from using non standard assets. Those non standard assets also require a lot more work to make functional.

You can't just plop a random shirt on a base skin without reworking one or both. The shirt's mesh often needs molded to fit over the skins mesh or clipping will be a constant. Then you gotta rework the weight painting as you are forcing the shirt onto a different armature that it wasn't made for that will cause more clipping and leverage stretching. That's just the shirt, you gotta do the same for everything else added to the model.

Then comes materials and textures. Non standard assets means non standard materials, a lot of them. You need to fix/merge those as basic optimization. And often the default textures need altered/recolored/replaced for one reason or another.

In the end you get something much more custom and unique. Fully agree that they aren't as high quality or fancy, but you can not deny they're unique. My stuff is also far more optimized than most of what you'd find in game due to putting focus on cross platform. See for yourself, every avatar in the linked photo but 2 are a Frankenstein Iv made, and the 2 that aren't was optimized and/or textured by me.

https://steamuserimages-a.akamaihd.net/ugc/1823395430543486108/D3F5E8078807017E8E01A700BEB86CE1CF96C527/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Understandable and understood.
From looking at the photo they look very well made and done.

But not exactly what I'm looking at.
But this does give me more of an understanding of what I'm looking at and what it's like.
Shuaizu 2022 年 1 月 23 日 上午 10:27 
I will give you some great advice. Don't be like most artists and charge hundreds of ♥♥♥♥♥♥♥ dollars for an avatar. 50 dollars max.
Oku 2022 年 1 月 23 日 下午 9:42 
3
引用自 Mochi
I will give you some great advice. Don't be like most artists and charge hundreds of ♥♥♥♥♥♥♥ dollars for an avatar. 50 dollars max.

A full custom avatar requires dozens of hours of modeling and dozens of hours more of texturing and animating, testing and polish. If you’re paying for a full custom avatar, you’re paying for professional 3D modeling work, which on average in the US runs around $26/hr. If your custom avatar was done quickly in just 20 hours and you paid less than $500 for it, then you got a really, REALLY good deal.

Asking for artists to charge a couple dollars an hour for professional commission work is beyond ♥♥♥♥♥♥♥ scummy. If you can’t afford to pay an artist a proper amount for the work they’ll be doing for you, then you don’t deserve to have their product.
SleeprunnerInc 2022 年 1 月 24 日 上午 4:02 
引用自 Keth
引用自 Mochi
I will give you some great advice. Don't be like most artists and charge hundreds of ♥♥♥♥♥♥♥ dollars for an avatar. 50 dollars max.

A full custom avatar requires dozens of hours of modeling and dozens of hours more of texturing and animating, testing and polish. If you’re paying for a full custom avatar, you’re paying for professional 3D modeling work, which on average in the US runs around $26/hr. If your custom avatar was done quickly in just 20 hours and you paid less than $500 for it, then you got a really, REALLY good deal.

Asking for artists to charge a couple dollars an hour for professional commission work is beyond ♥♥♥♥♥♥♥ scummy. If you can’t afford to pay an artist a proper amount for the work they’ll be doing for you, then you don’t deserve to have their product.
^

An artist deserves to get paid for their quality of work and hours spent on it.

Of course this depends on the artist themselves too.
Some purposefully delay their work to up their rates (REALLY RARE)
And others try and do it as fast as possible yet making it the best they can.

Props to all the artist out there who make insane stuff.
mako 2022 年 1 月 25 日 上午 12:32 
Literally the most hilarious thing in Vrchat. PLZ PAY ME TO PUT OTHER PEOPLES ASSETS TOGETHER.
Oku 2022 年 1 月 25 日 下午 7:01 
引用自 mako
Literally the most hilarious thing in Vrchat. PLZ PAY ME TO PUT OTHER PEOPLES ASSETS TOGETHER.

Yes, having legal access to assets for commercial purposes is like paying for base materials to build something or in the case of open source assets, going to an open junk yard for materials. It still requires investment of at least time, as well as the skill needed to assemble everything in to the finished product. Usually, modelers that use pre-made assets to flesh out commissions charge less at it takes less time and they can take more slots. So instead of it taking 20-30 hours to do a commission, it might take 5-10 hours depending on complexity. That is still time that you are not willing or able to put in yourself and you need somebody else to do it for you, so yeah, you pay for that service.

Many, many modelers don’t even use pre-bought or open assets, they make everything from scratch to the specifications of the commissioner, and that’s why they charge hundreds of dollars.

In essence, don’t be a stingey brat, if you need somebody to make an avatar for you, that is a service, and you pay for that service, or you get nothing and accept it.
Jolve Wolfski 2022 年 1 月 25 日 下午 8:47 
2
You def can especially if crypto is involved
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張貼日期: 2022 年 1 月 22 日 上午 8:18
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