安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
There are a lot of creator discords that might point you in the right direction.
I do commissions with a focus on cross platform avatars and have been doing so for a while now.
Doesnt have to have anything except just the clothes and be able to sit.
Male avatars tend to be harder to do in general. Not a lot of good base models for males and less for male faces. Then there's finding assets to use. Gotta stick to free to use assets or buy something that comes with the rights to use in finished works. Can't rightly say I know what a cabaret is but after looking it up on google that could mean a few things from something out of the Rocky Horror Picture Show to a formal early 1900s suit. Odds are that would involve remolding assets and maybe reworking the weight painting. Then there's textures.
Lastly there's the fact that I focus on cross platform and optimization is more work that needs done on top of everything else.
To be frank, the more I think these things over the more I see me undercutting myself price wise for Frankenstein customs. Really need to sit down and figure out a proper pricing system.
But unfortunately this time I'll skip since I'm not looking for something made out of a premodeled asset or assembled with a mishmash of assets that are modified.
My point being it’s risky to become a modeler as a source of income for vrchat, but getting modeling skills will give you a lot of opportunities for other career options.
Fun fact, the majority of avatars are kit bashes of a few assets made for a few base models with maybe a retexture. Kit bash avatars are the easy/cheap ones.
Frankenstein avatars on the other hand tend to be more custom from using non standard assets. Those non standard assets also require a lot more work to make functional.
You can't just plop a random shirt on a base skin without reworking one or both. The shirt's mesh often needs molded to fit over the skins mesh or clipping will be a constant. Then you gotta rework the weight painting as you are forcing the shirt onto a different armature that it wasn't made for that will cause more clipping and leverage stretching. That's just the shirt, you gotta do the same for everything else added to the model.
Then comes materials and textures. Non standard assets means non standard materials, a lot of them. You need to fix/merge those as basic optimization. And often the default textures need altered/recolored/replaced for one reason or another.
In the end you get something much more custom and unique. Fully agree that they aren't as high quality or fancy, but you can not deny they're unique. My stuff is also far more optimized than most of what you'd find in game due to putting focus on cross platform. See for yourself, every avatar in the linked photo but 2 are a Frankenstein Iv made, and the 2 that aren't was optimized and/or textured by me.
https://steamuserimages-a.akamaihd.net/ugc/1823395430543486108/D3F5E8078807017E8E01A700BEB86CE1CF96C527/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
From looking at the photo they look very well made and done.
But not exactly what I'm looking at.
But this does give me more of an understanding of what I'm looking at and what it's like.
A full custom avatar requires dozens of hours of modeling and dozens of hours more of texturing and animating, testing and polish. If you’re paying for a full custom avatar, you’re paying for professional 3D modeling work, which on average in the US runs around $26/hr. If your custom avatar was done quickly in just 20 hours and you paid less than $500 for it, then you got a really, REALLY good deal.
Asking for artists to charge a couple dollars an hour for professional commission work is beyond ♥♥♥♥♥♥♥ scummy. If you can’t afford to pay an artist a proper amount for the work they’ll be doing for you, then you don’t deserve to have their product.
An artist deserves to get paid for their quality of work and hours spent on it.
Of course this depends on the artist themselves too.
Some purposefully delay their work to up their rates (REALLY RARE)
And others try and do it as fast as possible yet making it the best they can.
Props to all the artist out there who make insane stuff.
Yes, having legal access to assets for commercial purposes is like paying for base materials to build something or in the case of open source assets, going to an open junk yard for materials. It still requires investment of at least time, as well as the skill needed to assemble everything in to the finished product. Usually, modelers that use pre-made assets to flesh out commissions charge less at it takes less time and they can take more slots. So instead of it taking 20-30 hours to do a commission, it might take 5-10 hours depending on complexity. That is still time that you are not willing or able to put in yourself and you need somebody else to do it for you, so yeah, you pay for that service.
Many, many modelers don’t even use pre-bought or open assets, they make everything from scratch to the specifications of the commissioner, and that’s why they charge hundreds of dollars.
In essence, don’t be a stingey brat, if you need somebody to make an avatar for you, that is a service, and you pay for that service, or you get nothing and accept it.