VRChat
View Position Issue!!
Hi, I've been searching all over, but no one seems to have the exact solution I need. No matter what coordinates I give the view position, it seems to always stay in the same place. Over the shoulder area. The position of the sphere in the editor is different from the view in-game. Any help is much appreciated!
< >
Showing 1-4 of 4 comments
Chewy102 Feb 25, 2021 @ 6:55pm 
Your model's origin might not be centered.

In Blender look for a little orange ball attached to your avatar. If it isnt at 0,0,0. Or at least 0ed at the X and Y axis. Then it will be off center in game.
ButtletTheHero Feb 26, 2021 @ 2:22pm 
Originally posted by Chewy102:
Your model's origin might not be centered.

In Blender look for a little orange ball attached to your avatar. If it isnt at 0,0,0. Or at least 0ed at the X and Y axis. Then it will be off center in game.
Ok so I went into blender and it was already set to 0,0,0. What else do you think I should do? Do you think it might have something to do with Unity?
Chewy102 Feb 26, 2021 @ 6:56pm 
Originally posted by ButtletTheHero:
Originally posted by Chewy102:
Your model's origin might not be centered.

In Blender look for a little orange ball attached to your avatar. If it isnt at 0,0,0. Or at least 0ed at the X and Y axis. Then it will be off center in game.
Ok so I went into blender and it was already set to 0,0,0. What else do you think I should do? Do you think it might have something to do with Unity?

Not else comes to mind. Had this problem once months ago and it was due to the model and/or origin point being off center.

For giggles. Double check if all 4 things are centered out. Both the model and armature's origin is 0ed. And both the armature and model are also centered.

Naturally centered that reads 0,0,0 and not moved into 0,0,0. Might need to mess with/reset deltas or something like that.
backagain5569 Aug 15, 2024 @ 10:34pm 
Has anyone ever fixed this
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Feb 25, 2021 @ 6:08pm
Posts: 4