VRChat
Jyria Feb 3, 2021 @ 3:41pm
EU servers when?
EU servers when? Some people would like to experiance the game without having 200 ping from EU. Should make lobbies based on who hosted it for example if someone hosts a lobby from EU its EU ping and same goes for america, perhaps add a Oceana server aswell. After so long not having central servers in continents yet is kinda dissapointing.
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Showing 1-15 of 15 comments
Michigan Feb 3, 2021 @ 4:02pm 
Sounds great on paper, thing is what would it be useful for? My point being that maps with a need for sync are indeed popular (such as the among us or the murder maps by jar) but far from the game's only focus.
If you could kindly explain why a game meant for simple chatting between people from around the world needs to have low latency i'd be glad to support your point.
MeganeDamashii Feb 4, 2021 @ 2:56am 
The latency does affect simple conversations. As a European player, I run into the "everybody keeps interrupting each other"-limbo from time to time.
Whether this inconvenience is worth the expenses for additional servers is a different question.
Mio Rin Feb 4, 2021 @ 3:15am 
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Last edited by Mio Rin; Feb 4, 2021 @ 3:15am
cat Feb 5, 2021 @ 12:27am 
i don t think we need EU or US or SA sever
that means we no longer can play with people from different parts of the world
i think severs are okay
lil fang Feb 5, 2021 @ 2:39am 
Originally posted by 0000:
i don t think we need EU or US or SA sever
that means we no longer can play with people from different parts of the world
i think severs are okay
This.
MeganeDamashii Feb 5, 2021 @ 2:42am 
Originally posted by 0000:
i don t think we need EU or US or SA sever
that means we no longer can play with people from different parts of the world

OP is not talking about a region lock. They are talking about having more servers, spread over different regions to at least give people outside NA the posssibility to have better pings.
lil fang Feb 5, 2021 @ 3:27am 
Originally posted by MeganeDamashii:
Originally posted by 0000:
i don t think we need EU or US or SA sever
that means we no longer can play with people from different parts of the world

OP is not talking about a region lock. They are talking about having more servers, spread over different regions to at least give people outside NA the posssibility to have better pings.
I'm pretty sure that is what he's talking about.
If you add EU servers you're gonna have other regions as well that are gonna be created along with EU. And he doesn't want that.

I'd love better ping, but not at the cost of meeting less players
..
I prefer VRChat having multiple servers. I'm playing from Malaysia & (eventhough we here have no problems playing other MMO games like "TF2", "War Thunder", "World of Tanks", "Secret World Legends" & "Temtem") the servers of VRChat perform like snails tied to a rock, either being too slow or always crashing. I want VRChat servers for eastern countries even if it means I'll only be meeting other Asians or even some Russians, Australians & New Zealanders in VRChat - it's certainly better than going through multiple crashes, freezes &/or having to wait an hour just to login. Even "Second Life" had better connection throughout the planet than VRChat, & "SL" was made in 2003! 18 years since the creation of "SL" & VRChat's connection is still trash compared to it.
Jyria Feb 5, 2021 @ 5:51am 
Not talking about seperate servers as in region lock no. Just talking about where the worlds are hosted depending who hosts is. So if a EU player hosts a world the world will be opened up in EU server meaning other Eu players will have low ping joining that player while US players can join the EU player aswell but will get higher ping since the EU server has the world hosted.

Social game or not, a VR game that has a baseline 150-250 ping for non US players is IMO terrible design. you are in VR so hearing and seeing people move 2 seconds after you actually did is not fun when u play with full EU friendgroup. So while being full EU friendgroup or anywhere else outside of US making a lobby should not end up with 200 ping while we littarly in the same continent with 20~ ping normally. It makes VRC very uncomfortable to even interact with many players.

So IMO them opening a EU and Asia server should fix alot of ping issues regarding EU playing with other EU. Design wise its not a very hard thing to do on VRC side. If they really want to since everyone IP is already visable with some software in lobbies, heck, why not make you able to host a world on your own PC. So for example if i host it everyone can connect to my world but will be hosted on my location meaning EU players closeby have barely any ping while US people joining me will have 200.
TaeKwonDodo Feb 6, 2021 @ 4:02pm 
Originally posted by MeganeDamashii:
The latency does affect simple conversations. As a European player, I run into the "everybody keeps interrupting each other"-limbo from time to time.
Whether this inconvenience is worth the expenses for additional servers is a different question.

Similar opinion here! VRChat is about to have conversations, learn to know people and have fun. The last one "Fun" is the most important in EVERY game. And VRChat is a game too. Either way having regional servers is better than don't have them. I have a really bad connection. But my ping is under normal circumstances about 50 ms or a little less. Even below 100 ms would be enough for me, but over 200 is too much. It's okay for the moment. But it should be improved. Also the general performance and stability of the game should be better.
Onrushingclub13 Feb 19, 2021 @ 1:35pm 
has no one thought of avatar creation? not only will 2 servers on opposite sides of the world be unresourceful but also just flat out stupid this would mean that the server in the US would have to transfer over all of the data it already has to the EU server AND when someone published it would have to make 2 copys, one in the US and one in EU and that can get expensive pretty quickly considering how many people upload daily and just the upkeep of keeping the servers up. Unless you want to pitch in X amount of money... also dont even try to make the argument that you can just pull the avatars from the US server... you would still have the lag from communication back and forth.
Last edited by Onrushingclub13; Feb 19, 2021 @ 1:37pm
Jyria Feb 19, 2021 @ 2:40pm 
VRchat has no money problems what so ever since they are funded by Facebook witch not many people know. But they started to get greedy woth the VRC+ accounts so highly doubt VRC would improve at al anymore
MeganeDamashii Feb 19, 2021 @ 4:22pm 
Originally posted by Onrushingclub13:
this would mean that the server in the US would have to transfer over all of the data it already has to the EU server AND when someone published it would have to make 2 copys, one in the US and one in EU

They wouldn't have to do that. That being said, storing data on multiple servers in different regions can actually help with delivering content more efficiently.

Originally posted by Onrushingclub13:
also dont even try to make the argument that you can just pull the avatars from the US server... you would still have the lag from communication back and forth.

That's exactly what I'm doing. For the sake of argument, let's assume storing avatars and worlds on multiple servers was an issue. Then you could absolutely just pull all the content from a US server and still have the world instance on an EU server to have smoother ping for people in that area.
Jyria Feb 19, 2021 @ 4:54pm 
Originally posted by MeganeDamashii:
Originally posted by Onrushingclub13:
this would mean that the server in the US would have to transfer over all of the data it already has to the EU server AND when someone published it would have to make 2 copys, one in the US and one in EU

They wouldn't have to do that. That being said, storing data on multiple servers in different regions can actually help with delivering content more efficiently.

Originally posted by Onrushingclub13:
also dont even try to make the argument that you can just pull the avatars from the US server... you would still have the lag from communication back and forth.

That's exactly what I'm doing. For the sake of argument, let's assume storing avatars and worlds on multiple servers was an issue. Then you could absolutely just pull all the content from a US server and still have the world instance on an EU server to have smoother ping for people in that area.


One simple way on solving that is since worlds already download to your pc fully anyway make the player making the world be the center of connection as a toggable setting. I would gladly host worlds on my pc if i had the chance for people to join me. So if u play with a group of friends from EU someone can host it on their "client" and when the main person leaves it switches host. Same system as RTS games gave basically
Flameఌ Feb 19, 2021 @ 8:36pm 
Yeah the delay is annoying as hell in a lot of ways, community made pvp maps, talking, delay on when people see you move etc. I have 160-180 ping at all times. A friend of mine lives in California and gets 30-40ping. We'd prefer to have it balanced and connect to a server in between us all but at the same time I do see the issue if you're hanging out with a big group with people from all over the world.
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Date Posted: Feb 3, 2021 @ 3:41pm
Posts: 15