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If you could kindly explain why a game meant for simple chatting between people from around the world needs to have low latency i'd be glad to support your point.
Whether this inconvenience is worth the expenses for additional servers is a different question.
that means we no longer can play with people from different parts of the world
i think severs are okay
OP is not talking about a region lock. They are talking about having more servers, spread over different regions to at least give people outside NA the posssibility to have better pings.
If you add EU servers you're gonna have other regions as well that are gonna be created along with EU. And he doesn't want that.
I'd love better ping, but not at the cost of meeting less players
..
Social game or not, a VR game that has a baseline 150-250 ping for non US players is IMO terrible design. you are in VR so hearing and seeing people move 2 seconds after you actually did is not fun when u play with full EU friendgroup. So while being full EU friendgroup or anywhere else outside of US making a lobby should not end up with 200 ping while we littarly in the same continent with 20~ ping normally. It makes VRC very uncomfortable to even interact with many players.
So IMO them opening a EU and Asia server should fix alot of ping issues regarding EU playing with other EU. Design wise its not a very hard thing to do on VRC side. If they really want to since everyone IP is already visable with some software in lobbies, heck, why not make you able to host a world on your own PC. So for example if i host it everyone can connect to my world but will be hosted on my location meaning EU players closeby have barely any ping while US people joining me will have 200.
Similar opinion here! VRChat is about to have conversations, learn to know people and have fun. The last one "Fun" is the most important in EVERY game. And VRChat is a game too. Either way having regional servers is better than don't have them. I have a really bad connection. But my ping is under normal circumstances about 50 ms or a little less. Even below 100 ms would be enough for me, but over 200 is too much. It's okay for the moment. But it should be improved. Also the general performance and stability of the game should be better.
They wouldn't have to do that. That being said, storing data on multiple servers in different regions can actually help with delivering content more efficiently.
That's exactly what I'm doing. For the sake of argument, let's assume storing avatars and worlds on multiple servers was an issue. Then you could absolutely just pull all the content from a US server and still have the world instance on an EU server to have smoother ping for people in that area.
One simple way on solving that is since worlds already download to your pc fully anyway make the player making the world be the center of connection as a toggable setting. I would gladly host worlds on my pc if i had the chance for people to join me. So if u play with a group of friends from EU someone can host it on their "client" and when the main person leaves it switches host. Same system as RTS games gave basically