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1. Make sure your mic is functional. The latest few updates have seemed to make both my mic and several of my friends' mics be spotty at times. It'll even register that we're talking, but no one will be able to hear anything.
2. If that isn't the case, next I'd check to make sure the viseme blendshapes are on a mesh specifically named "Body" . Although you choose to set this during the avatar descriptor process, there might be another set of blendshapes attached to a different mesh you have accidentally chosen instead. If the blendshapes are attached to another mesh, then rename that mesh "Body" , even if you have to rename a current mesh to "Body.Number2" or something. Then, make sure the Body mesh is the one selected in the avatar descriptor.
3. Otherwise, it could be something masking the visemes on another animation. First, check to see that the Animator you might have attached to your avatar doesn't have your visemes set to default value 0 on it, and also check the Idle animation on your override control to make sure none of your animations set those viseme values to 0, in particular on the Idle animation.