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In CustomOverrideEmpty.overrideController, EMOTE1-8 are emotes, FINGERPOINT/FIST/HANDGUN/HANDOPEN etc are shift+F1-F8, and RUNFWD/BACK/WALKFWD/BACK etc are related to player movings.
If you find your animation makes your avatar sink into ground, it means that you don't treat the spine/root animator correctly. It is Ok if you only do gestures or face emotes.
However if you want to make animations for the avatar body, you need also to add key frames for spine/root animators. Don't use position/rotation transform, use animator and blend shapes instead.
"FINGERPOINT/FIST/HANDGUN/HANDOPEN etc are shift+F1-F8, and RUNFWD/BACK/WALKFWD/BACK etc are related to player movings"
only wanted to know that part! finally someone got it right this time!
THANK YOU!