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Mosfet Aug 21, 2017 @ 12:22pm
Imported avatar super stiff
Hello. I seem to be having a light problem. I followed the steps in the guide and when I go to import my character, only my head and arms bend. When I bend over IRL, my character does not bend over.

I have imported my character into Mixamo and got all those bones. What is weird is when I go to teleport, I can see the walking animation fine, all his joints move. Here is a video of what I am talking about, hopefully someone can help me a bit.

The only thing that I can see being the problem is that the character was in an A-Pose and not a T-Pose when putting him into Mixamo...
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Showing 1-5 of 5 comments
Zarniwoop Aug 21, 2017 @ 1:27pm 
The issue is that not enough bones are assigned. Unless you have all of the humanoid slots filled (Only optional ones are toes, neck, ring and pinky finger) you will have a simplified IK body. Meaning you can't bend down.
Zarniwoop Aug 21, 2017 @ 1:31pm 
Oh, you also don't have to bother with the jaw and eyebones aswell.
Mosfet Aug 21, 2017 @ 2:31pm 
Originally posted by Zarniwoop:
The issue is that not enough bones are assigned. Unless you have all of the humanoid slots filled (Only optional ones are toes, neck, ring and pinky finger) you will have a simplified IK body. Meaning you can't bend down.
So basically I need to add more bones to my guy for him to work correctly?
Did the bones not import correctly because my guy was in an A pose and not a T?
Zarniwoop Aug 21, 2017 @ 4:42pm 
It depends if those bones you are missing aren't on the model, sometimes unity doesn't want to assign all of the bones correctly so just double-check them.
Personally I don't really use Mixamo, but all it does is generate and weight the mesh to the bones. I don't see why any bones would be left out, the only real difference between uploading an A or T pose character would be how good it would look.
AuraBOI Dec 11, 2017 @ 12:57pm 
So if my character doesn't have any finger bones, it cant bend down? wtf?
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Date Posted: Aug 21, 2017 @ 12:22pm
Posts: 5