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a text to speech system is a wonderful idea
Two things though, most people are there to chat and until you find some friends it will seem a bit off putting and some talkers, especially the younger ones, get really annoyed by voice changers so keep it subtle and consistent. I just altered my pitch to a moderate level and no one ever really had an issue with it.
Lastly, mutes are the best. When you get VR and havea good friend group you will find that they will talk for you and often interpret for you which adds a whole new layer of fun.
Played a lot of Second Life in my day and if it had anything going for it, it was accessibility.
Still, I'd welcome a text chat, preferably above the player's head because if it would just show in the corner of your screen it'd be near useless for VR users.
It's essentially VRChat without VR functionality, rather dated as it came out back in 2003 but it has a number of social features that games and even steam to this day don't have.
One in particular was that you could choose who could and could not see your online status.
Infact you could choose who could or could not....
- See your online status (which included login notifications)
- Track you on the World Map (game was absolutely massive)
- Modify your Objects
- Teleport to you
- Send you teleport requests
Linden Labs respected your privacy.
But then there are those magical times you meet someone without the personality of an angsty flirtatious brick and or isn't a little e-hoodlum. That's when the chatterbox come out