Shakes and Fidget

Shakes and Fidget

peven Jan 22, 2021 @ 2:24am
Pet bonuses 100-150-200
This has been bugging me a while. I know the stat displays have some issues so maybe this is just a display problem. But the official manual states that pets give stat bonuses at levels 100-150-200. I always check before and after I feed my pets at these tipping points, and I just don't see the bonuses showing up. However, I do see them whenever I hatch a new pet.

Anyone else notice this?
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Sometimes the attributes need some time to refresh. You can either unequip and equip an item or do something else that changes attributes, for example upgrade them (+ button).
peven Jan 25, 2021 @ 1:38am 
Ok, I will try that next time.
peven Jan 26, 2021 @ 8:07pm 
Alright, Update time.
My mage got his Unikor to level 150 6 hours ago. Before, his pet dexterity bonus was 976. After, it was still 976.

Remedies attempted: Unequip/equip items. Upgrade Dexterity (it is now 977 pet bonus, certainly not a +.25% change). Wait 6 hours for the server to update.

No success. It is only +10 points, or so, for an off primary stat like dexterity, but still...

Next time I will write down the Basis, Equipment, and Totals too. Regardless, I am just not seeing any effects from reaching these levels.

Any ideas?
Please upgrade an attribute manually to see if the new total is correct. :)
peven Jan 27, 2021 @ 3:59pm 
When I wrote: "Upgrade Dexterity (it is now 977 pet bonus, certainly not a +.25% change)."
I believed that was what you meant by, 'manually' i.e. Paying gold to upgrade the skill's Basis.

Update II:
Still no change (other than from the manual upgrade of 1 point: 976 to 977 pet bonus) in my mage's dexterity pet bonus since his Unikor reached level 150.

My assassin's shadow pet, Poisnake reached level 150 yesterday The server just reset for the day 30 minutes ago. His constitution stats were the same both before and after the pet leveled. I wrote them down as follows:

Basis: 2,856
Temporary: 2,851
Equipment: 8,549
***Pet: 2,851
____
Total: 17,107

Hit Points: 46,761,856

.25% applied to the Basis alone should have given +7 to the total. +36 if applied to the Total minus the Pet Bonus.
I suggest a Dev. Play Test it for themselves. I am on Server INT #36 if it matters.
Leander Playa Games Jan 28, 2021 @ 10:59am 
The problem is that the change is little. Moreover, it might look unchanged although it was increased (because of formulas and rounding).
peven Feb 1, 2021 @ 3:31pm 
I believe +.25% should have shown somewhere between 5 to 40 points. Especially in the higher primary skills and constitution. And especially with 'Eternal Life' and +25% potions equipped. Speaking of which, my mage just leveled his Intelligence pet to 150. No change.

I can give his stats too if you need them. I do think someone, besides me, should test this.
Thank you for your report and feedback! I will forward it.
peven Feb 10, 2021 @ 11:21am 
Update: My assassin raised his Water/Strength (a low stat for him) pet to 200. He did get a noticeable bonus in his Strength stat when he did. Unfortunately, I didn't write it down.

As stated in the official manual, the level 200 bonus is supposed to be the same as the level 150 bonus: +.25%. I do not know why at level 150 (and perhaps 100 too) you get nothing, but at level 200 it shows.

Although, the pet mini games are diverting, the real value of pets is in their stat boosts; they are like permanent potions or portal bonuses. So I do hope their function becomes more clearly defined in the future -- in either the code or the official manual.
Thanks for your feedback! You do get the bonus instantly. It might not be that clearly visible though.
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Date Posted: Jan 22, 2021 @ 2:24am
Posts: 10