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Altough i believe a certain sense of disconnect is intended, everyone already knows each other except for Ries which makes her more distant. At your point she has scenes in the Garden, so you get some more characterisation out of her.
Personally(pretty close to the end) i feel rather indifferent about her, i wouldn't call her the Heroine either, this game is very much about Kevin
With that said, I'm likely going to bring her along for story reasons at the end even if it is hilariously optional for some odd reason.
TIL i am nobody
Sorry but I care about all characters so all stories in 3rd are great for me. I learnt a lot more about them. Please don't assume that everyone will think like you.
Same -- I care more about the minor characters in this than the MCs of most other jrpgs.
I think my only complaint is how incredibly modest almost everyone is so a lot of conversations are characters complimenting each other then said characters downplaying their abilities. I can attribute that to Japanese views on politeness and idealized characters. I actually liked it in the previous games, but due to the huge cast in TC, you'll see it happen a lot.
I mean, I can kind of understand not caring about the random NPCs in Sky since their stories tend to be fairly generic, but once we hit Crossbell and especially Erebonia (largely thanks to the move to 3D) even the most minor of NPCs becomes interesting and worth going out of your way to speak to.
She's clearly presented as the heroine, whether or not she is sufficiently developed for a heroine is... another matter altogether. That said, this problem is *far* from unavoidable. One of the nice things about The 3rd is that if a companion has a dialog scene in the Hermit's Garden, you don't actually have to remove them from your party to view that scene--provided that whoever they share the scene with is not also in the party.
This means that they could very easily have given Ries little dialog scenes with anyone and everyone else.
The greatest strength of The 3rd is that the main cast is already well established, so most all of the dialog is meaningful and directly related to the plot... but its greatest weakness is that all of the (often-only-seeming-to-be) irrelevant "chatting" and characterization that the prior games used to do that simply isn't there for Ries.
She comments very briefly at the beginning of chapter 4 on feeling alienated because she's basically the odd-one-out, stuck in Phantasma among strangers who all know each other and are all friends (or at least friendly) with one another... but that's not really established through dialog. It's hard to feel any sympathy for her feelings of alienation when she never really tries to get to know anyone else, and for the most part doesn't really even speak to anyone other than Kevin.
I mean, don't get me wrong. The 3rd is a fantastic game and I'm loving every minute of it (except those ♥♥♥♥♥♥♥♥♥ Anglers Duels)... In any other game I'd just brush something like this off. I just hold Falcom to a much higher standard--especially so with Kiseki.
As far as disappointments go, thank god it's nothing like the problems with Cold Steel 2's writing.
I would just ignore him. As proven elsewhere on this board, he's just a troll who hasn't even played the game so he's just parroting what he's heard from complaints elsewhere.
---with regards to the topic of Ries, I think she's one of those characters where you might see a bit more from her on a second playthrough. She makes a lot of interesting comments and observations on things that, I think, are harder to see without knowing exactly what's going on already.
Even when she comes in again later in the series, Ries remains a very subdued character in a sense, where she's content to remain as an observer on the sidelines, until crap begins to hit the fan. It's her way of gathering information and putting everything together.
It doesn't help that her combat role isn't really that obvious, either. She's a physical oriented character, but many of her weapons give a steep magic bonus, and she has an amazing support craft it seems wasteful to not exploit, and none of these things really synergize. I found myself picking more obviously powerful characters when I had the chance.
She needed her own Door honestly.
Characterwise, she needed to be there for the latter quarter of the game to work at all, but she ends up underdeveloped due to kevin and phantasma itself being the focus.
Eh, resurrection is nice but it's not like it's *that* valuable. I don't consider her resurrection to be better than someone with Athelas for instance (in the situations where people are dying I'd rather have a full health character than a half health with 50 CP character in most cases - on nightmare half HP isn't really any better than being at 1 HP because you'll die in 1 hit either way), and even without athelas it's not *that* much better than just thelas (and thelas is really easy to get so you shouldn't have any trouble getting that on someone). The resurrect is a decent ability, but it's nothing groundbreaking - overall I think I'd consider her fairly average in terms of combat compared to other characters, maybe a bit below average - but being average means you don't want her on your party because there are only 4 characters being used and 16 characters to choose from.
It's both a resurrection skill and a 50 CP donation +50% heal without a cast time. Great if they die. Great if they're alive and need CP like the people I listed. For CP based characters, it is a VAST improvement over Athelas, because most of them have enough HP to survive a hit of incoming damage, but would struggle to get the CP to spam with impunity.
The problem with Ries from a party construction standpoint is that Richard, Renne and Joshua exist, and eat three slots by default, and you rarely have three slots through the game. Ries is certainly on the high end of the power spectrum of the cast due to being a functional damage + support character and the best single target CP battery in the game. Agate LOVES her due to her easily enabling 200 CP Dragon Dives, and Richard uses so much CP so quickly that without a battery, he can burn out. Being on the high end of the spectrum isn't enough in a game with 16 characters and at least 5 characters easily better than her.
Personally, I place her as the 6th strongest party member, with my tiering being Renne(Earth wall solves all her problems Can be built physical or magical and do amazing at both. Pater Mater is pseudo full map and hits like a bus if she builds physical)>Joshua(Max speed, spam support spells) >Richard(Damage/10) >Tita(Orbal Gear Tita: Lolis of the Patriots. Vastly weaker before it.) >Kevin (I hold in my hand the chalice of heaven, may its holiest of lights act as our shield) >Ries>Kloe(Slower than Renne, orbment sucks. Sanctus Nova exists) >Agate (Dragon Dive) >Schera (Enables others, useless on her own) >Mueller (Chain crafts, ragna bind, high damage) >Olivier(Still gearscrewed. Still heals) >Anelace (would be below Zane if it wasn't for a long period where Anelace is gearcarried hard) >Zane(So slow. Distend at least makes it sort of worth it offensively)>Julia (Attack Orders: The Character)>Josette(Has utility, unlike Estelle, still can't fight)>Estelle(Bad at everything. Julia has better buff. Josette has Stampede and Bobcat, cannot reliably do damage with crap attack stat and can't debuff either)
Alright then.