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i didn't remember having trouble fighting him on hard (he kept casting prominence like what he did on SC).
there's richard on your party right ? he should be able to juggle cid alone , keeping him on track, with 1.5~3k damage. i'm using hotarukiri katana from monster drop.
as for other guard/officer mobs, what's your caster/support doing ? have them equip anti-faint or freeze acc, and properly deploy earth guard/wall.
you don't need to use spear of loa as kevin, if any, you should turn it into grail sphere, save 200 CP before battle, use it as emergency wall.
idk about the other 2 party members, but i suggest bringing at least 1 caster with dark matter EX to gather mobs in 1 spot (suction+ MOV-2), and let other character (for example joshua, spam evil eye & delay their turn) do their jobs.
And to be honest I rarely bother with debuff/buff arts since they can take forever to cast and I'm conditioned to think that bosses are immune to status effects anyway, so I don't even try. Since the game doesn't give you a list of what status ailments a boss is susceptible to (during the fight anyway), I'm just not encouraged to debuff them. I just focus on dealing damage normally.
But Cid can cancel my artes before I can cast them so how am I supposed to do this?
I gave one of my team the Zodiac and Death Scream arts. The soldiers are vulnerable to the KO of Death Scream.
Also at least +25% or +20% Str buffs are quite important in tougher battles to deal a good amount of physical damage. Buffs are definitive usefull.
Don't omit buffs and debuffs. Whatever games conditioned you to think they're a waste of time, it wasn't the Trails games, where 95% of all bosses were vulnerable to debuffs. Likewise, buffs still make a good difference too.
Remember, when in doubt: Sieg! Take 'em down!
this is important on higher difficulty, you may avoid couple attack that normally should've hit you because the enemy can't reach you and have to move, therefore free casting/buff/debuff
As for being impeded? That's actually something that works in your favor.
If you have pretty much any cast quartz equipped there's basically no way he's going to be fast enough to interrupt the same character twice in a row. Cast times are typically much shorter than the action delay from an impede craft, so just attempting to recast the same thing immediately will almost always work if you actually need the cast to go through.
But also consider that any turn where the boss uses a weak single-target impede is a turn where he didn't use something deadlier. If his AI actively prioritizes impeding anything mid-cast, you can have one character unequip their cast quartz and deliberately bait him into doing that on nearly all of his turns.
This is why interrupting bosses is only sometimes all that useful. Bosses like the SC Storm Bringer would only infrequently attempt their big nuke, and bosses like Cid have very long cast nukes with no cast reduction designed around organizing your whole party to keep him locked down. But against fast bosses with short casts like Lorence's heal spam in FC, you lose more ground trying (and eventually failing) to interrupt than if you just kept up pressure. Impedes are more often than not just to buy you one or two extra moves to make the kill, and they're not that much more useful against you either.