The Final Station

The Final Station

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Dutchoper72 Apr 19, 2017 @ 7:05pm
What is this story D:
Spoilers for base + DLC

Ok so after beating the DLC, some of the questions have been answered....and alot more came up.

The train driver is the last hero. The guardian is the robot. The Giant Robot was the only real weapon to face the visitors, which to my understanding are giant creatures that are taller then the robot. Some members already know this and put all efforts into the train. However not everyone is onboard due to the council either wanting to fight or give up. The wall was never fully built, and the robot wasen't really ready so the war was already lost. However this train, which from my understanding shouldn't have existed is now the only hope.

The base game has you go towards this objective that is uncertain to the driver (maybe). However the plan fails and the driver dies due to the cowboy (Traitor). The driver is the odd creature that kills the train driver at the start of the base game, which im not all too sure how that works. The game jumps through time however due to the knights and the unravaling of space. Also the creature was a husk (Black zombie), but the driver was not hence the train driver spoke to him. So that is already out of the window, since it doesn't line up? ugh.

The chem bombs are odd too since that affects people, and turns them into husks....yet it seems not everyone gets affected. Not once did you see the driver really encounter this in the DLC save for the cult base. Even then why do the driver and train driver meet? Its almost like the train driver doesn't die at the end when he is in his house, because i doubt the driver would kill the train guy. They both killed to survive, and doubt they would turn now down that path of mindless killing. Hell the train driver and the driver are now going to the same place, so why would he do it? Plus that missle in the base didn't kill the robot, or maybe did since in the DLC its states to launch missle if the robot gets taken over from the outside.....but i might be wrong on that.

Things still don't fit right.....and i really don't want to play 11 more times, but i might have too.

This is just.......well confusing. I wish the devs would state what the story is...because it feels all thrown together with a lose story. I don't know if more dlc will be added to explan more, but i have no idea what the story is really about.

My main guess is....

Aliens invade > we stop them > They come again > We fight again via train with super powers > traitor leads to the down fall of super train plan > world dies GG

I like games that make you think....but this story is so bonkers


Update #1

After playing with more, it seems the council was only looking out to save themselves. The only person helping humanity was adamn thorton. Vermond too, but he was killed and you can find his body in the prison via breaking a wall. The cult seems to be working with the infected (White eyes) so the leader who i would guess is the white and red eyed speaker in the base is working on killing off the humans that have evaded the assault via the 200 feet tall monsters. The cults mission was not hindered by the second visitation. The only military unit was a single battlion formed by vermond. It also seems no matter what the world will end, and its just buying time for people to get to the bunkers.

The Cowboy (Traitor to humans) to my understanding made a deal with the aliens, where he undermined all of the first council plans like building the wall in metropole, the guardian and shelters. From my understanding the only people that are saved are high up citizenship while most average joes are killed off. Henece why their are husks (Black infected). Some shelters seemed to be tampered with, save for the one adam had in ristol, henece why the cowboy is dissappointed with him.

Update #2

My god this is painful. So far only 50% people are useful and 50% are not with the conversations. I did learn the train that is in the base game was made for the visitation, but they were not mass produced. I also can't link as to why the train driver (Edward jones) was picked for the job. I think its just random chance. So far the ending is the same with the car driver (Peter) either falling asleep at the wheel or having his tire blowing out on the rocky road. In any case at least I can speed run it in about 45-50 mins now.

Update #3

Well, I did it....which was painfull. The only people that really light the story is the history guy and Harry. Everyone else is not really worth while. Thorton Jr (adam) was to make sure Armond (whites kid) he was not affected by Arthur (Traitor cowboy) however in the end it fails and he falls under control of the alien plan since armond never fights back. Ver White was killed by the other council people and thus everything got stopped and in the end we lost. He hoped the Blacksmith and Adam would continue his work in stopping the invasion....which fails in the end.


What I got from the game


Council stops first visitation > Ver White is killed in unknown prison, which holds most survivors of the first visitation > Projects are haulted like Gaurdien and wall after white disappers (dies) > Adam thorton and the Blacksmith continue the work of the first white (Father or armond) > In the end Aruther (Traitor cowboy) gets to armond first and takes him over (what his father didn't want) > Train driver is only a slim chance of being able to save (or buy) more time for humanity to get to shelters > Train driver dies however via Traitor (Yet cowboy can't kill him as he states in dlc....confusing) > Car guy fails his mission (which he doubts) by not killing train guy > Car guy gathers information that was left hanging from the base game.....so more like a side quest of an npc from base game (feels like it) > Giant robot fails, Metropole is destroyed due to the wall never being finished > Shelters are the last hope for humanity to buy more time > Cults round people up via white/red eye double agent orders whos goal is to kill any survivors since their plan didn't change when the visitors came around for the second time (hence why every experament fails in creating a rebirth) > The ending in base is the true ending where humans lose and some are 'reborn' or i would say transfored into aliens/human hybrids of some sort.

Side notes:

The robot is destroyed by 200 foot tall aliens since the disable missile is never fired.

Aruther is not explained as to how he went over to the alien side, but he is over 100 years old and is a survivor of the first visitation. He survived for so long as he has been "reborned" via visitors. All other members of the first council are dead, and their kids have taken their places....save for aruther vains.

Still unsure of how the castle fits into things.


Story still doesn't line up in some areas for me, but not bad for the price tag and cool for a side scroller.


P.S the locker doesn't do crap in the dlc :(
Last edited by Dutchoper72; Apr 21, 2017 @ 1:15am
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Showing 1-15 of 151 comments
Punisheruuu Apr 19, 2017 @ 9:20pm 
I think you pretty much got it right... But I think the very start of the main game is a dream projected by the aliens, also I think the Car driver is only a few hours (or like a day) behind the Train driver at all times, I think that if the Car driver kills the Train driver (Hence becoming the TRAITOR) the storyline would stay the same.
If the Car driver doesn't kill the Train driver but the Train driver gets infected then the story stays the same.

BUT if the car driver WARNS the Train driver about the cowboy-Hunter-X-Arthur then maybe the storyline could be changed.

Orverall I think the storyline is pretty much wrapped up right now but there might be one more DLC (I dont think so tho)



One last thing one of the guys in the castle said to "call the archmages" so maybe there is magic? or some form of alien tech back then.
And also the dead guy next to the flag is the AUTHOR that you can find in a basement along with a bunch of paper (you can hear the Cowboy offering someone to be roborn"


I just hope game theory does a video on this
Dutchoper72 Apr 19, 2017 @ 9:24pm 
Originally posted by Punisheruuu:
I think you pretty much got it right... But I think the very start of the main game is a dream projected by the aliens, also I think the Car driver is only a few hours (or like a day) behind the Train driver at all times, I think that if the Car driver kills the Train driver (Hence becoming the TRAITOR) the storyline would stay the same.
If the Car driver doesn't kill the Train driver but the Train driver gets infected then the story stays the same.

BUT if the car driver WARNS the Train driver about the cowboy-Hunter-X-Arthur then maybe the storyline could be changed.

Orverall I think the storyline is pretty much wrapped up right now but there might be one more DLC (I dont think so tho)



One last thing one of the guys in the castle said to "call the archmages" so maybe there is magic? or some form of alien tech back then.
And also the dead guy next to the flag is the AUTHOR that you can find in a basement along with a bunch of paper (you can hear the Cowboy offering someone to be roborn"


I just hope game theory does a video on this

I don't think so, if you look closly you see the start of the base is the end of the DLC. The traitor is also the cowboy guy via the painting. So far the only difference via people is the car talks that shows more backstory.......which i think they poorly did. Instead you should be able to just talk to the charactor instead of him joining you, and he fills you in on the spot. Having to play 11 more times is so silly.
Punisheruuu Apr 19, 2017 @ 9:28pm 
But you never see the car guy in the maingame/mainstoryline
I think that it probably still ends the same (whether the car guy kills the driver or the Cowboy does it)
Punisheruuu Apr 19, 2017 @ 9:31pm 
I dont think you need to play it 11 times to get the full story, just get the chef, the guy in the red hoodie, the soldier, and then Thomas and you get what you need (got lucky and picked the right ppl on my first playthrough
Dutchoper72 Apr 19, 2017 @ 10:02pm 
hmm, i think you might have to play it with everyone....i wonder if you do...then the locker will open. I think you might be able too since their are still questions...like the castle.
Dutchoper72 Apr 19, 2017 @ 10:15pm 
Hmm, looking more so into it. Cowboy is the traitor of humanity and over takes everyone...hence the white eyes. The reason you die and not have rebirth is due to you were the last hero for earth. In the DLC the cult is also working to stop the invasion imo since where you see them, you have barriers....and the last boss dude in the base gmae says the barriers must go for full support from the visitors. I still think the dream is more so real at the start, but i think i'll play all endings to see.

Train guy and driver guy do meet, and the layout fits the start of the base game.....but still unsure of some stuff.

and thinking some more of the visitation...they could have gone the movie 'They live" route.
Last edited by Dutchoper72; Apr 19, 2017 @ 10:19pm
Dutchoper72 Apr 19, 2017 @ 10:31pm 
Wait, that has to be it. The "dream" is the dlc end. When you go down to die at the start of base, that has to be the ladder at the dlc. So that would mean car guy kills him.....but the only issue is the traitor (cowboy) kills you at the end of base, even though he states he can't kill you ( train guy).....aaaaaaahhhhhhh.

I need sleep...but I will play every support character....since the dlc takes about 1 hour and 30 minutes for me.
Playwright. Apr 20, 2017 @ 3:56am 
Well... the storyline is indeed getting messy...
But I think the car driver actually appears in the base game. It's just he looks much different from the start of the DLC.
The DLC is basically about the car driver looking for shelter, which might happened a few days after the train driver's mission. But he get into those occult's business, and the Hunter said he could get him to shelter, but he has to do someting for him.
That is killing the train driver before he completes his mission.
But how? Considering the possibility that the occults have gained help from those... Aliens( May be? ), it is possible that they gain the ability to do time travel or to bend time and space, and that's why the car driver sees castles and knights.
And from the end of the DLC, I assume the car driver is transported back into the past, in the exactly same base and at the same position, but as another person, in order to get on the train and kill the driver.
And we actually rescue this guy in the base game...

So there are two possiblities now:
1. The guy in the base game is the car driver. He didn't kill the train guy for some reason.
2. The guy in the base game was not car driver at that time. He was still himself. He did not have the reason to kill the train guy.

...Messy storyline indeed. o.O
Punisheruuu Apr 20, 2017 @ 7:38am 
Originally posted by Dutchoper72:
hmm, i think you might have to play it with everyone....i wonder if you do...then the locker will open. I think you might be able too since their are still questions...like the castle.
I COMEPLETELY FORGOT ABOUT THE LOCKER! Maybe if its unlocked you can shoot the Train driver or the Cowboy.
Punisheruuu Apr 20, 2017 @ 9:43am 
I was just looking at the artbook and i remembered that YOU DO SAVE THE CAR DRIVER
HE JUST HAS LONG SLEEVES HOLY BALLS!
Dutchoper72 Apr 20, 2017 @ 11:42am 
Yeah the story work is crazy, and all of it doesn't line up the best. However for what it is worth its a great game.

From getting the different people in the DLC to the end, you do find more backstory and such......but that locker.....idk. Im going for it today.
Punisheruuu Apr 20, 2017 @ 11:51am 
Originally posted by Dutchoper72:
Yeah the story work is crazy, and all of it doesn't line up the best. However for what it is worth its a great game.

From getting the different people in the DLC to the end, you do find more backstory and such......but that locker.....idk. Im going for it today.
Same tonight imma try to save the guy in the red hoodie.

IDK what you are talking about with the story tho... it makes sense to me

Try saving these people and i think you get all the info you need to peice together the main storyline:
Your neighbor,Your boss,The Chef,The hoodie guy, The soldier, Thomas (you find him to the far left in the collapsed houses)
Dutchoper72 Apr 20, 2017 @ 12:02pm 
Originally posted by Punisheruuu:
Originally posted by Dutchoper72:
Yeah the story work is crazy, and all of it doesn't line up the best. However for what it is worth its a great game.

From getting the different people in the DLC to the end, you do find more backstory and such......but that locker.....idk. Im going for it today.
Same tonight imma try to save the guy in the red hoodie.

IDK what you are talking about with the story tho... it makes sense to me

Try saving these people and i think you get all the info you need to peice together the main storyline:
Your neighbor,Your boss,The Chef,The hoodie guy, The soldier, Thomas (you find him to the far left in the collapsed houses)


So you know the reason why we went back to knights and castles?
Dutchoper72 Apr 20, 2017 @ 12:31pm 
hmm, so the visitors are 200 feet tall aliens of some sort, like titans.....hence why we need a big wall and a giant robot. Yet we never see these in the game.
Punisheruuu Apr 20, 2017 @ 1:26pm 
I don't think there was a real reason exept to show what the castle from the main game looked like a long time ago and to emphazise the time travel.
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