Divinity: Original Sin 2

Divinity: Original Sin 2

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1. Dez. 2016 um 8:05
Patchnotes v3.0.15.252 - Meet our New Stats System
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Beiträge 3145 von 145
Dzem 1. Dez. 2016 um 11:01 
Добавьте русский язык
we need Russian language) please
Navarc 1. Dez. 2016 um 11:35 
Abilities for all weapons and stats that you can feel every point of immediately? I'm loving this.
...... Still a little upset about the repair hammer and ID glass consumption...... and now you nuked the drop list so that you only get one weapon or shield from any particular source. So not only will i be unable to repair my weapons and stuff, but i will also be unable to find /build a supply of backup weapons.... mmmmkay. So when's the update that lets us actually customize our skills, so we can at least try different skill sets while we play through the same chapter over n over n over?
Every time I read a huge update for a game like this the comment section is always filled with negative trolls. I can't imagine reading through these comments after working your butt off to provide the playerbase with more content. Anyway thanks for the new content and balance, looking forward to more in the future.:steamhappy:
Kozzy 1. Dez. 2016 um 12:03 
Awesome, keep up the good work!
You didn't fix the expendable repair hammer and ID glasses. I've actually quit wasting time on the game since you did that. Wish you'd put that back to being non-expendable tools.
if you made the repair hammer and magnifying glass have use charges ( can find so many so maybe 5 charges) that would be AMAZING otherwise good works guys cant wait to check everything new out :)
corvek 1. Dez. 2016 um 14:16 
I'm pretty sure a huge part of your received "feedback" is the whole "tools are brittle as dust and fall apart after one use" thing you guys did. This truly doesn't make any sense, from either a RPG standpoint to just a flat out logical standpoint. What's the point in having a tool if beating my weapon with a rock would probably yield better results? Maybe you'll mix it in with some plot line (like the iron shortage of Baldurs Gate making weapons weak throughout the early stages of the game), but other than that this is something NO ONE likes nor understands.
You guys have been getting much criticism over the fact that repair tools and glasses consumption rate.

While I appreciate the bug fixes and balances, I'm genuinely surprised that this hasn't even been MENTIONED.
Even "We don't agree with the criticism and this is fully intended" would be nice.
I like the sound of the memory change, as the old system just limits you so much. Also, I sincerely hope they think about removing the durability system entirely as i dont see how they can make that serve any purpose. In original sin, that system is just there to be annoying. Really looking forward to the release.
The repair thing is in the kickstarter update, they aren't done testing it.
''Fixed being able to start the game without selecting any skills '' Does this mean you can start WITHOUT skills now? My first attempt at custom creation had this problem where the game absolutely refused to let me proceed without having any skills whatsoever. It wasn't until a few days later that I discovered I needed to put a point in those specific class skills to proceed (Warfare, Scoundrel, etc.)
Looking forward on this new patch update. Another step closer in completing the game.
I would really like to know when we will get controller support and split screen coop.
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