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Glad I could help!
Yeah just subscribing doesn't really work. Not fast enough.
The problem is that the GM mods doesn't get moved to the 'C:\Users\'yourname'\Documents\Larian Studios\Divinity Original Sin 2\Mods
The solution is simple:
1. let the subscribe to your campaign
2. send them a 7zip file or winrar file that contains all the mods needed from your documents/mods folder.
3. Make them unpack it into their mods folder.
4. And LOOK! A campaign that loads within minutes. :D
And it won't hurt anything if they also subscribe on steam. Again same file version.
My Campaign does not have any Mods, I did this because of what you mentioned. However, thanks for the information because I will do this when I release my next campaign which will have mods.
One work around I plan is to include a save file of the campaign with 4 characters already created at the start. This will enable everyone to just join the game. Once everyone joins game, the GM can go to character creation screen and let everyone change their character as they desire before starting. I will post on how this work once I know.
Game On! Fawlcon
Concerning Mods and Hours of loading times..... To make life a little easier as in what Fawlcon post above has mentioned is to create a Google Drive and place all your Mods / Campaign files into that so your players can download directly in their time. As I am constantly adding new great maps and Mods to my storyline this has become a stable part of the process. My players are based in the UK and I am in NZ LOL.
Also as a GM if you are not using a map pack etc or mods for the adventure turn them off it will save Load time.
Next tip I will suggest to GM's is do not allow Lone wolf as a Talent in duo parties it will undo the whole adventure as sizing up monsters etc. start to become a impossible task and the balance of the game is broken!
Last but not least we as GM's who are not got the skills to use the Editor to any great degree need to support the Map Makers etc. for without them new content will not come available and one thing I have learnt as a GM is keep it fresh new scenes etc. each week noone wants to see the same scenes each adventure. So thumbs up and support these guys / girls making the maps and give feedback etc. and without newer and bigger maps with twists puzzles secret doors etc. this part of the game could have a life expectancy.