Divinity: Original Sin 2

Divinity: Original Sin 2

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Fawlcon Dec 8, 2017 @ 2:05pm
GM Mode: Sharing My Lessons Learned and Tips -- What are yours?
After 200+ hours of both creating in GM mode and hosting in GM mode, I would like to share some tips and tricks in hopes we all learn together.

1. The pause button, use it often. As with table top D&D, warn the party members, running off and exploring without being slow and methodical can have dire consequences. Use the D20 roll often for checks is a good way to slow it down.

2. The Encounter Tab. Learn it, use it, love it. Set nearly all encounters via the Encounter Tab, using it to change neutral to enemy or hidden enemies (deactivated) to activated. It is also used as an easy fix for an armor bug, by raising and lowing the level of the creature to the desired level. Sometimes the armor amount can appear buggy, if you raise the level of the creature via the level tab one level higher than needed, then back down; this will reset all armor stats. (If the party is having an easy time during the fights, use Encounter panel to increase monster level or lower if the opposite is true.)

3. Inspect all creatures you place, they are what you make them to be. Regardless of the skills you give them, if you don’t give them enough memory or the correct weapon they will not memorize or be able to use the skill you gave it. I suggest you micromanage every creature you use, rename and save them once you have them the way you want. Make sure you change the creatures AI from “Basic” to the type of AI best suited for the creature. Don't forget to use the Status Effects Tab and set it at -1 can give a permenant boost or debuff on player or NPC.

4. Fog of War: Kind of. Example. I set a bunch of undead around a chest in a cemetery. Before I deactivated the undead, I put them into “sneak mode”. Once the party member tried to loot the chest, I paused the game. I then used the Encounter Tab and activated all the undead; AMBUSH!

5. Workarounds*
a. Leaving Clues: You can place books on enemies with text that you write in the book (cool for immersion and adding hints)
b. Hiding Chests or Items: Use a dead deactivated body to hold clues, chests, items or whatever you want. You can have the party roll a D20 and if you think they rolled high enough, activate the dead body and when they search it they find what you hidden.
c. Loot: If you don’t want to create tons of loot for them to find, just give every party member a “Lucky Charm of 5”. Then place tons of lootable items, “barrels, skeletons, box ect”…and let Lucky Charm randomly provide level appropriate magic items.
d. Who or what am I? DOS2 allows players to inspect your NPC. But as my party found out, I placed a Dragon (deactivated) next to my NPC. When it was time, I deactivated my NPC and activated the Dragon, which essentially became my NPC is Dragon form.
e. If you open a container by accident and turns it grey (has in already been looted) but want it reset to gold (not looted) simply “duplicate” the container (chest, barrel, whatever). The duplicate will have the same items as the original and be “gold” when you hover over it to loot. Now delete the original and keep the duplicate, problem solved.

6. Use the hell out of Vignette Panel. If you look at my campaign in the Workshop; (All that Cataclysmic♥♥♥♥♥♥), you will notice my campaign starts with four Vignette’s of mostly text and pictures to set up the world and campaign. In theory, if you use discord, you could also have the players listen to a pre-recorded tale you have ahead of time or a video you post there in order to set things up. I also suggest you take a look at a D20 bonus sheet I created which gives bonuses to dice rolls depending on how high your stat is.

7. I personally hate that I cannot observe the battle from within the battle (as players see it) unless I take total control of the creature or NPC. Unless you just want the AI to roll with it, I recommend you take control of creatures and give party a beatdown.

8. You cannot have an NPC that is ‘following’ the party follow a party member. The NPC will teleport with party to the next encounter, but will not move on its own. Except this and just drag the NPC along as best as possible.

9. Final Thought. By necessity, GM or DM campaigns are linear. The party just can’t go where they want, when they want like in DOS2. But you can create an interesting campaign with consequences. The world of D&D is harsh; there must be the real risk of defeat and the adrenalin rush of victory to create a true sense of accomplishment for players. If you found a work around or something you think could help me, please let me know!

Last edited by Fawlcon; Dec 11, 2017 @ 11:57am
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Showing 1-12 of 12 comments
CLOAKnSTAGGER Feb 1, 2018 @ 8:08pm 
Good tips and clearly lots of effort in this post, really appreciated. Definitely deserves more recognition.
Fawlcon Feb 2, 2018 @ 11:55am 
Originally posted by CLOAKnSTAGGER:
Good tips and clearly lots of effort in this post, really appreciated. Definitely deserves more recognition.
Thanks for the kind words. Game On! Fawlcon
MrJane Feb 12, 2018 @ 3:40pm 
Yes, great post! I even learned a couple things. The duplicate chests idea is fantastic!
Fawlcon Feb 15, 2018 @ 11:10am 
@MrJane
Glad I could help!
Fawlcon Feb 25, 2018 @ 12:26pm 
Found another bug and a work around. In DM mode, sometimes when a person charms an enemy, it says they are the GM!?? and they cannot take a turn-weird. But if you assign their character to someone else, apply that, then reassign them their character and re-assign, they can take their turn.
Vizze Feb 26, 2018 @ 7:01am 
Regarding the problem with slow campaign loading, where other people take hours to load your game (because they download the missing files from you)

Yeah just subscribing doesn't really work. Not fast enough.
The problem is that the GM mods doesn't get moved to the 'C:\Users\'yourname'\Documents\Larian Studios\Divinity Original Sin 2\Mods

The solution is simple:

1. let the subscribe to your campaign
2. send them a 7zip file or winrar file that contains all the mods needed from your documents/mods folder.
3. Make them unpack it into their mods folder.
4. And LOOK! A campaign that loads within minutes. :D

And it won't hurt anything if they also subscribe on steam. Again same file version.
Fawlcon Feb 27, 2018 @ 8:18am 
Originally posted by Vizze:
Regarding the problem with slow campaign loading, where other people take hours to load your game (because they download the missing files from you)

Yeah just subscribing doesn't really work. Not fast enough.
The problem is that the GM mods doesn't get moved to the 'C:\Users\'yourname'\Documents\Larian Studios\Divinity Original Sin 2\Mods

The solution is simple:

1. let the subscribe to your campaign
2. send them a 7zip file or winrar file that contains all the mods needed from your documents/mods folder.
3. Make them unpack it into their mods folder.
4. And LOOK! A campaign that loads within minutes. :D

And it won't hurt anything if they also subscribe on steam. Again same file version.

My Campaign does not have any Mods, I did this because of what you mentioned. However, thanks for the information because I will do this when I release my next campaign which will have mods.
One work around I plan is to include a save file of the campaign with 4 characters already created at the start. This will enable everyone to just join the game. Once everyone joins game, the GM can go to character creation screen and let everyone change their character as they desire before starting. I will post on how this work once I know.
Game On! Fawlcon
Ramz Feb 28, 2018 @ 1:48am 
Hi I have a couple of tips as a GM and as I think of more I'll post up want to try and support this area of the game a little more. My credits is my little story now been running for around 300+ hours and still going strong.

Concerning Mods and Hours of loading times..... To make life a little easier as in what Fawlcon post above has mentioned is to create a Google Drive and place all your Mods / Campaign files into that so your players can download directly in their time. As I am constantly adding new great maps and Mods to my storyline this has become a stable part of the process. My players are based in the UK and I am in NZ LOL.

Also as a GM if you are not using a map pack etc or mods for the adventure turn them off it will save Load time.

Next tip I will suggest to GM's is do not allow Lone wolf as a Talent in duo parties it will undo the whole adventure as sizing up monsters etc. start to become a impossible task and the balance of the game is broken!

Last but not least we as GM's who are not got the skills to use the Editor to any great degree need to support the Map Makers etc. for without them new content will not come available and one thing I have learnt as a GM is keep it fresh new scenes etc. each week noone wants to see the same scenes each adventure. So thumbs up and support these guys / girls making the maps and give feedback etc. and without newer and bigger maps with twists puzzles secret doors etc. this part of the game could have a life expectancy.
Last edited by Ramz; Feb 28, 2018 @ 1:53am
swift tropix Nov 8, 2018 @ 1:12pm 
Brilliant idea with the Lucky Charm stat instead of worrying about loot! Thanks for sharing, this is great.
Mr RocknRoll Nov 20, 2018 @ 5:59pm 
Any wanna run a game? Ive been itching to be a player in a custom GM campaign
Fawlcon Nov 20, 2018 @ 6:08pm 
Originally posted by Gary:
Any wanna run a game? Ive been itching to be a player in a custom GM campaign
Cannot tonight, playing lone wolf with friend. I sent you a friend request and will keep you in mind the next time I play test or run a campaign...Game On!
Mr RocknRoll Nov 20, 2018 @ 6:08pm 
Originally posted by Fawlcon:
Originally posted by Gary:
Any wanna run a game? Ive been itching to be a player in a custom GM campaign
Cannot tonight, playing lone wolf with friend. I sent you a friend request and will keep you in mind the next time I play test or run a campaign...Game On!
Roger that friend
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