Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm not sure what fextralife has a druid listed as, but I'm guessing some kind of summoner support.
50/50 damage split is the best way to go, but keep in mind hydro can deal physical damage to undead with heals, and rangers can deal any type of damage with special arrows that can be bought and crafted. This isn't at all a bad thing, it's just something to be aware of so you don't view your ranger as someone who has to deal only physical damage.
I would pick one or two incarnate elemental infusions to use and stick to that, if you get all 4/8 you will find yourself never using most of them. Keep in mind summoning on blood also gives a blood incarnate if you think physical damage will help your current encounter. Blood incarnates will also be able to drop enemy physical armor when using their battering ram skill, so it will be much easier to knock the enemies down with it.
I’ve never really looked at the fextralife stuff, but I’ve not really been a fan of what I’ve seen when people describe the builds to me.
What I liked about it was that it wasn't rigid. It can change up arming for different types of enemies I "suspected" I might encounter (not always correct lol). Most of the actual character spells were utility type spells though as you might suspect, the drawback of not pumping Int. But you will have a lot of variation. But you can do stuff from Buffing to Surface manipulation. And you get to make a huge Fire Surface (Scoundrel Pet) with pretty nice damage that can help a Pyro character. I had the most fun with this character and I would say it's the MVP of my party in terms of tuning the tide of combat. This was in Tactician Honour mode (blind run for the most part) so I guess it's viable. Especially because of adaptability.
Also, one tip is that since you're not using attributes as your primary focus, you can put points into Strength and Intelligence to wear those armors. Finesse has lower total armor so you can get higher numbers by mixing Str and Int armors (skewing Physical and Magical in any direction), in addition be being able to use more of what you find/buy.
I'm in the second island and i have more than 120K
I want to try going 4 invocation dudes. Full monsters, why have 4 companions if i can have 8.
But for now i have melee two handed (with polymorf) +rogue 2dagers+ archer+invocation dude+suport skills (with shield ... shields OP xD).
I'm playing in the second most dificulty.
Just try 1 team and then change it if you want to, play what you like. I'm doing that and i'm doing fine.