Divinity: Original Sin 2

Divinity: Original Sin 2

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Alper Abi⚡ Dec 29, 2021 @ 5:29pm
A good Rogue Build?
Can someone suggest me a good rogue build?
I cant think of anything good (late game)
And the vids on youtube are all almost outdated
thanks for the help
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Chaoslink Dec 30, 2021 @ 10:55am 
Cap Warfare/finesse and pick up Scoundrel "spells" and that's about that. Unless you want something a bit more specific...
Pyromus Jan 1, 2022 @ 11:10pm 
Late game, you want warfare maxed and finesse maxed. Scoundrel as high as you can get it, maxed if you are late enough game to do so. After warfare/scoundrel, either have the last few points in dual wield, or something that a 1-2 point dip can give you specific skillbook abilities you want. I am fond of polymorph's cloak and bullrush myself.

After finesse is maxed, memory/wits are really the only useful stats, as a rogue won't use strength or intelligence at all, though they are options if you want to get them to 14 for armor options. Wits aren't really useful on a rogue since you are going to backstab crit already, but it's helpful the few times you can't get into backstab range.

Getting battlestomp and battering ram from warfare skillbooks is great for rogues, and some people don't realize daggers can use those, so make sure to grab them. Blitz attack is nice too, and in my experience, it triggers backstab more often than not. Between battering ram, bullrush, blitz attack, phoenix dive, cloak and dagger, and backlash, you should be extremely mobile in combat.

Talents are less important to a rogue imo, but opportunist is great, and you'll want either pawn or executioner. A lot of people like glass cannon rogues, but I'd advise against any melee ranged gc in general.
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