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If you're going lone wolf, you could pull off a 2h weapon or bow since warfare will also boost necro attacks, but honestly, summoning in lone wolf feels even worse after act 1 (it makes act 1 LW SUUUUUPER easy though) than non lone wolf summoning, so maybe respec after that point if you're doing lw.
As said though, if you’re going lone wolf, summoning is only worthwhile early game in the first act. Max it out immediately, don’t worry about the Necro stuff since Necro really doesn’t have offensive capabilities in the first act. Once you get access to the source spells in act two, you can drop summoning for full Necro/Warfare.
The thing to realize is that a summoner lone wolf has all these powerful benefits from the lone wolf talent, but fights by summoning a thing that doesn’t have all those benefits itself. It’s good for act one because you can max out summoning by like level 3 or so and it’ll be as powerful as most summons would be at level 10ish. However that scaling fades over the course of the act until your character would be outperforming it shortly into the next.
In the end, that's all there is to fighting with Necro as a main. Its crazy strong, but so is any skill when spamming source spells. Necro is popular because of that power, but honestly its almost more of a meme than anything. Kinda like Barrelmancy.