Divinity: Original Sin 2

Divinity: Original Sin 2

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tearnImale May 10, 2020 @ 3:25pm
Summoning Gear
I've been playing with a bunch of friends and we're about ready to leave the second island, and I'm playing a summoner. The issue is I'm trying to find gear that boosts my summoning, but I can't find a main weapon, shield, belt, gloves or leggings that boost my summoning at all. Does summoning just not appear on that gear?

Also, our tank frontliner only has ~650 physical and ~300 magical armor (he twohands), is that low for level 15?
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Pyromus May 10, 2020 @ 4:51pm 
Rings, necklaces, chest pieces, and helmets/hoods can boost summoning. there are a few unique items in other slots (only a wand sold by Ovis in driftwood square comes to mind) can boost it, but they are rare and level locked.

If you have a 2 handed melee unit, he is going to have much more physical armor than magic if he is geared up with everything up to your level. However, are you using the term "tank" as a classic aggro based tank, or just a front liner? Because a 2h melee unit is a damage dealer, not a tank, and if your team is trying to run him like a classic tank, you'd be better off focusing him on damage.
Chaoslink May 11, 2020 @ 2:46pm 
Yeah, not every type of stat is available on every gear slot. I think the highest I ever got my summoning skill (outside of the old lone wolf) was 17. But I’ve only ever used a summoner into the late game twice and that was pre-DE in my first tree or so runs. That was when I learned that summoning is the weakest skill as I’d started to learn how to properly build and my teams started being too powerful. Since then summoning is basically not even in the game as far as I’m concerned. I use none of its spells and don’t consider it when building new team composition ideas. It’s too reliant on focusing it heavily and no matter how hard you try, it stops scaling enough to properly keep up. You stop taking gear upgrades just to keep +summoning items and it just holds you back. The skill is inherently flawed by not having an attribute scaling it.

That isn’t to say that it can’t be fun to use or that it isn’t viable... but overall it’s going to be outperformed. Personally, I can’t enjoy it either way because the infusion buffs have these long ass cast animations and you have to cast the constantly. It’s so tedious after the fifteenth time....
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Date Posted: May 10, 2020 @ 3:25pm
Posts: 2