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Adrenaline ( Scoundrel 1 skill) is good for extra AP.
Executioner will grant 2 AP every time you get a kill, but you need 1 point in Warfare
Guerilla will give 40% more damage to any shot taken while sneaking- good opener, but not essential.
Elf race Flesh Sacrifice is really good for getting 10% bonus damage and 1 AP more.
You can take The Pawn as an alternative to Executioner if you dont want to spec into Warfare, but it's not as good.
Getting Huntsman 2 points lets you buy the teleport Escape spell, which both moves you to postion and gives Haste for a turn- good spell.
Let the other party members set up a kill streak for you by burning down the enemy armor/Vitality, so you can start killing from high up, and refilling AP as you do.
Finess and Warfare, for flat damage or Ranged and Wits for crit.
Can use Huntsman as well, but it requires highground advantage, so you dont see it every match.