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Your three non-summoner characters don't seem to have very high stats in their primary damage stat. 40 is the "soft cap" of maximum stats you can allocate as you level up, so with endgame level 19 gear you should readily be able to push 50-60 or even higher with good gear. Your third and fourth characters also have really low crit percentage for this stage of the game, which is a significant way to further scale your damage. High-quality runes with good frames go a long way towards pushing those numbers, but most of the gear I'm seeing here doesn't even have slots for those sockets. As with the preceding three acts, more damage directly enables faster armor destruction, which in turn enables faster crowd control and overall control of the flow of battle.
Your skill point allocation may have a similar issue, can't tell from these screenshots.
Generally speaking, Arx is the pinnacle of stat scaling in the game, and success at this stage, especially on Tactician or Honor mode, requires that your own character stats similarly scale as aggressively as you can manage.
Actually leveling up to 20 is of secondary importance. The last major level-up power spike is 16, since that's when you can use the highest level of skills. Anything beyond that point is just incremental. But high-end Divine-tier items in more of your item slots could push your damage potential upwards of half again as much as you're currently doing, if not higher with crit, and that'll allow you to blast through enemy armor and hit them with knockdowns and other hard CC that you've presumably been using up to this point.
Specifically for your lizard wizard, not sure if you've been holding onto unique items you've found, but I never use staffs and always make use of melee weapons with high crit values. Act 2 has several two-handed weapons that grant 10-20% crit, act 3 has a unique longsword with 15% crit as a one-hander which you could use with a shield or dual-wield, and there are certainly several options for crit weaponry in Arx. I cannot understate how important crit damage is with damage scaling into the late game. A Lone Wolf character at this point in the game is looking to literally hit 100% crit rate, along with some critical damage improvement. That's not reasonable for a full party of four, but there's still a ton of potential to improve the values from where you're currently at. You might retire some lesser-used skills and relocate memory points into wits, for starters.