Divinity: Original Sin 2

Divinity: Original Sin 2

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MrExzibit Jul 15, 2023 @ 6:30am
Points into warfare v 2 handing
New to the game but understand that certain skills will require you to have higher warfare lvl.

Does that mean that if I have a character that uses 2 handed weapons I should focus on the 2 handing skill and only put points into warfare when I get a skill that needs higher level?

2 handing gives me 5% physical damage + crit multiplier per lvl vs warfare giving just 5% physical

Hopefully that makes sense if not i'll rephrase
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Showing 1-6 of 6 comments
azaris Jul 15, 2023 @ 6:51am 
No. If you want to maximise DPS you should go all-in on Warfare first, for two reasons:

1. Warfare also boosts non-melee physical attacks (Necromancy etc.).
2. The damage formula is:

BASE x (1 + WARFARE%) x (1 + STR% + 2HANDED%) x (1 + CRIT%)

so that the 2HANDED bonus-% is additive with the STR bonus-% whereas WARFARE is multiplied on its own, which means it's better to put points into WARFARE than 2HANDED.
Chaoslink Jul 15, 2023 @ 7:13am 
Two Handed is only a good investment if your crit chance reaches a certain point and even then, Warfare is still a factor. Warfare's 5% applies after all other damage modifiers have been applied to base damage. This means that Warfare is effectively making each point of strength worth more damage. Two Handed is just a point in strength and some extra damage only when you crit. If you're not critting constantly, it isn't worth it. By the time Two Handed might be competitive, you should already have Warfare max anyway.

This is true for ALL physical damage builds. Rangers, rogues, Necromages... all of them use Warfare for damage scaling, not the skill that teaches them their spells nor their weapon skill. Warfare is king for physical damage scaling.
squat_instructor Jul 15, 2023 @ 7:23am 
Here's the nerd version of damage calc for a character with 20 STR with a 2H weapon that has 100 base damage:

+5 points in Two-Handed:
100 * (1 + (0.05 * 10) + (0.05 * 5)) = 100 * (1 + 0.5 + 0.25) = 100 * 1.75 = 175 dmg

+5 points in Warfare:
100 * (1 + 0.05 * 5) * (1 + 0.05 * 10) = 100 * 1.25 * 1.5 = 187.5 dmg

this is, of course, omitting crit multiplier (which doesn't matter much until you can crit consistently)
Last edited by squat_instructor; Jul 15, 2023 @ 7:25am
Gorwe Jul 15, 2023 @ 8:03am 
It's the stupidest decision of them all to link EVERY source of Phys damage to Warfare. It just makes Warfare too ... common. And this hurts build variety.

The more I think about D:OS 2, the more disappointed I am.
Spawnling Jul 15, 2023 @ 8:08am 
Originally posted by Gorwe:
It's the stupidest decision of them all to link EVERY source of Phys damage to Warfare. It just makes Warfare too ... common. And this hurts build variety.

The more I think about D:OS 2, the more disappointed I am.
Yeah, like linking every source of fire damage to Pyromancy is just plain boring. Why can't I burn my enemies with hydromancy?
Chaoslink Jul 15, 2023 @ 3:19pm 
Originally posted by Gorwe:
It's the stupidest decision of them all to link EVERY source of Phys damage to Warfare. It just makes Warfare too ... common. And this hurts build variety.

The more I think about D:OS 2, the more disappointed I am.
Unless they were to add in skillbooks for the weapon skills themselves, I actually would argue it *increases* variety as it encourages builds to share abilities rather than fullen into their main focuses. If every rogue had to focus Scoundrel and Dual Wield to be effective, that'd be less interesting if you ask me.
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Date Posted: Jul 15, 2023 @ 6:30am
Posts: 6