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1. Warfare also boosts non-melee physical attacks (Necromancy etc.).
2. The damage formula is:
BASE x (1 + WARFARE%) x (1 + STR% + 2HANDED%) x (1 + CRIT%)
so that the 2HANDED bonus-% is additive with the STR bonus-% whereas WARFARE is multiplied on its own, which means it's better to put points into WARFARE than 2HANDED.
This is true for ALL physical damage builds. Rangers, rogues, Necromages... all of them use Warfare for damage scaling, not the skill that teaches them their spells nor their weapon skill. Warfare is king for physical damage scaling.
+5 points in Two-Handed:
100 * (1 + (0.05 * 10) + (0.05 * 5)) = 100 * (1 + 0.5 + 0.25) = 100 * 1.75 = 175 dmg
+5 points in Warfare:
100 * (1 + 0.05 * 5) * (1 + 0.05 * 10) = 100 * 1.25 * 1.5 = 187.5 dmg
this is, of course, omitting crit multiplier (which doesn't matter much until you can crit consistently)
The more I think about D:OS 2, the more disappointed I am.