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your best bet is older crpgs if you don't mind real time with pause combat, personally i don't like it. Pillars of Eternity, Pathfinder, Tyranny are some of the popular examples.
Don't know honestly, I haven't played them they're just the only type of rpgs with companions that allow you to make story choices that I can think of.
Also i heard that Pathfinder is even better when it comes to how much you can do, but it is a shorter game
what's there not to like about it? If you don't want to do it then you simply have a normal game and for people that do like doing it they get a lot of consequences and variety in how things go
respawning npcs are weird, in dragon's dogma 2 it makes sense because you use wakestones to do it. I guess they could've allowed using revive scrolls on npcs in divinity but it takes away from the choice based design of the game.
There is a huge issue with respawning npcs or easily revived npcs.
It takes away from your accomplishements of killing someone because there is literally nothing stopping you with the entrance like "somehow, palpatine has returned"