Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
First time playing, chose Sebille as main character and Rogue, any tips?
So I would like to be an assasssin, so I do appreciate any useful tips on how to build properly, etc.
Thanks!
Last edited by bezerrinha123; Aug 15, 2021 @ 3:25pm
< >
Showing 1-4 of 4 comments
The Naked Man Aug 15, 2021 @ 3:38pm 
Cool! I would recommend picking up thievery on your rogue for pickpocketing people and picking locks! Make sure to buy some lockpicks from some npc in town! Put most points into finesse to maximize damage, memory points when necessary(you will notice when you get new skills and need to put more into memory, probably not even in act 1), Polymorph is great for chicken claw that turns enemies without any physical armor into a chicken for 2 turns, some points into warfare, 1 point in poly is enough I would say, focus on scoundrel but make sure u get some points into warfare too :) Good luck!
Chaoslink Aug 15, 2021 @ 4:27pm 
Warfare > Scoundrel. Take the Scoundrel points you need for the "spells" but stack Warfare fro the best returns per point. Unlike all the other % modifiers you see in game, Warfare's isn't added together and applied to the base damage, it instead waits for all the other % modifiers to be applied to the base damage, THEN it gets applied to the result. This means that every point in Warfare effectively boosts all other points you've invested for damage. No matter what skill you invest, Warfare yields a higher return on investment. You want as much of it as you can get.

Aside from that, it can depend greatly on your whole team. My rogues usually end up being more of a support role than pure damage, but that's just what my usual team setup needs from them.
MirageOwl Aug 16, 2021 @ 8:45am 
The starting Rogue class (1 Polymorph 1 Scoundrel, if I remember correctly) is a good place to start as an idea. Chameleon Cloak will let your charcter hide and reposition after attacks. Invest enough in Scoundrel to unlock your skills, Scoundrel has skills that let you reposition without breaking stealth, opening with a flashy backstab and so on so it fits your style.

Warfare will always be useful since it increases physical damage, but you might want to grab some skills for knock down and AoE since Scoundrel lacks those. Getting Executioner might also be nice since you will be dealing burst damage and if you secure the kill few AP to reposition / hide will help you stay alive.

Other than that build as you go, do not sweat the small details too much. After you finish the first Act you will be able to reallocate stats and skill points from level ups if you feel like you invested too much somewhere or want to focus on something else. (The limiting factor here is learning skills becomes a bit costly if you change to a completely different playstyle)
Ghost Aug 17, 2021 @ 2:37am 
A little bit of necromancy for healing helps as well, especially if you're making people bleed a lot. Worth putting some spare points into, the spells can be a bit hit and miss though.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Aug 15, 2021 @ 3:22pm
Posts: 4