Divinity: Original Sin 2

Divinity: Original Sin 2

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Storm Aug 14, 2021 @ 11:40am
Game crashing during fight in Bloodmoon Island
https://www.reddit.com/r/DivinityOriginalSin/comments/hgchs0/madness_squall_from_bloodmoon_enemy_is_crashing/

Would it be great if you could solve it after ONE YEAR, so we can keep playing.
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Showing 1-15 of 22 comments
NullBy7e Aug 14, 2021 @ 1:49pm 
Same here, for us it crashed twice at the fight with the two dogs, and two other enemies. I'm going to find out how to send them my crash dump and save file so they can have a look at it.
NullBy7e Aug 14, 2021 @ 2:00pm 
Originally posted by Storm:
https://www.reddit.com/r/DivinityOriginalSin/comments/hgchs0/madness_squall_from_bloodmoon_enemy_is_crashing/

Would it be great if you could solve it after ONE YEAR, so we can keep playing.

I emailed them at supportdos2@larian.com with some crash dumps, my save file and a link to this discussion. fingers crossed.
NullBy7e Aug 15, 2021 @ 6:15am 
Originally posted by Storm:
https://www.reddit.com/r/DivinityOriginalSin/comments/hgchs0/madness_squall_from_bloodmoon_enemy_is_crashing/

Would it be great if you could solve it after ONE YEAR, so we can keep playing.

I received a reply:

There is a known issue (since the last game update) with (usually) one of the two opponents in that fight that use the spells Spit Blood and Madness Squall.
It may help to reduce the difficulty level to Story. Focusing attacks and crowd control efforts on those opponents can kill them before they have a chance to use the spells that can cause a crash. With a save mid-combat, summons or changing positioning could get them to change targets their next turn, which can avoid the crash for at least the next round, that could otherwise be triggered (even if they use the same spell).

Since you included your save, I also loaded it in the developer build and killed those 2 opponents. Here is a link for a zipped save made after that; extract it into your ..\Savegames\Story folder.
<snip>

The save wasn't right at that location, though, so it may not have been the save you meant to include (the characters were in a dialogue near the start of the island, though much of it already explored).

There is another game update planned, but no ETA for release yet.


Raze
Storm Aug 15, 2021 @ 3:55pm 
There's a bug in a spell causing a crash and their solution is "Don't make them cast"? REALLY?
Last edited by Storm; Aug 15, 2021 @ 3:57pm
NullBy7e Aug 16, 2021 @ 11:14am 
Originally posted by Storm:
There's a bug in a spell causing a crash and their solution is "Don't make them cast"? REALLY?

It's a way to get around the crash/bug yeah, their solution will be a patch, though I have to be honest here, they are taking their sweet time with it.
Storm Aug 16, 2021 @ 4:13pm 
Well, "taking their sweet time" it's a hell of an understatement :-)
aunt jemichael Sep 26, 2021 @ 7:33pm 
just encountered this problem too. crashes when i fight the lizard, 2 dogs and 2 squid things on the eastern side of the island. not sure what to do about it
korac Sep 27, 2021 @ 3:06am 
Originally posted by mogus:
just encountered this problem too. crashes when i fight the lizard, 2 dogs and 2 squid things on the eastern side of the island. not sure what to do about it

Could try the workaround mentioned above, quoted below. Annoying, but...

Originally posted by NullBy7e:
It may help to reduce the difficulty level to Story. Focusing attacks and crowd control efforts on those opponents can kill them before they have a chance to use the spells that can cause a crash. With a save mid-combat, summons or changing positioning could get them to change targets their next turn, which can avoid the crash for at least the next round, that could otherwise be triggered (even if they use the same spell).
Fau Oct 31, 2022 @ 11:47am 
Well, I think they didn't spend their 'sweet time' productively
Stormwind Oct 31, 2022 @ 12:43pm 
Originally posted by Storm:
Well, "taking their sweet time" it's a hell of an understatement :-)

Lol. My twin in name and avatar.
Arrmeya Apr 30, 2023 @ 3:15am 
WOW! This bug is still not fix!
Steel Conjurer Apr 30, 2023 @ 1:55pm 
Originally posted by Rei:
WOW! This bug is still not fix!
yep. it just happened to me. ♥♥♥♥ me man, not a single issue in 80 hours. and now 4 crashes in a roll
DarkLuigi Games May 1, 2023 @ 6:35pm 
Just found this bug as well, 80 hours in. And just found out how to avoid the crash without the "don't let them cast" tactic. Pause the game once or twice as soon as they cast it. Do it before they land the hit, otherwise, crash. Been doing this against them and stopped having the issue.
malpais lanius Jul 21, 2023 @ 11:10am 
Originally posted by DarkLuigi Games:
Just found this bug as well, 80 hours in. And just found out how to avoid the crash without the "don't let them cast" tactic. Pause the game once or twice as soon as they cast it. Do it before they land the hit, otherwise, crash. Been doing this against them and stopped having the issue.
This worked for me.
I mildly spammed ESC when it was the thing's turn, during the attack's trajectory and no crashes :D:
Last edited by malpais lanius; Jul 21, 2023 @ 11:12am
Vanir Aug 16, 2023 @ 4:21pm 
Originally posted by malpais lanius:
Originally posted by DarkLuigi Games:
Just found this bug as well, 80 hours in. And just found out how to avoid the crash without the "don't let them cast" tactic. Pause the game once or twice as soon as they cast it. Do it before they land the hit, otherwise, crash. Been doing this against them and stopped having the issue.
This worked for me.
I mildly spammed ESC when it was the thing's turn, during the attack's trajectory and no crashes :D:
+1 for this, worked for me too.
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