Divinity: Original Sin 2

Divinity: Original Sin 2

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gruengruen Aug 14, 2023 @ 5:40am
just playing DOS2 after BG3
dos2 lack some of its shiny features from bg3 but i have much more fun playing it.
I know BG3 is great and so but its the same strange feeling as playing Tears of the a Kingdom after BotW.
Botw Despite from 2017 is lot more fun.
What do you think?
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Showing 1-15 of 22 comments
Chaoslink Aug 14, 2023 @ 3:29pm 
I think its just good to enjoy what you enjoy and recognize a good developer where you can find them. Microsoft tried to buy Larian from what I've heard, and the main reason is to stop them from releasing another game that has the same level of quality to it. Larian are pushing a bar upwards that dev studios are furious about. They want games to be quick and easy to make and quality to be bare minimum. Larian is one of the few devs out there actually trying to give gamers a good product.

So if you prefer Divinity, that's fine. Keep playing it. I've stopped playing DOS2 after like 1000 hours played and yet I still hang about the forum here daily. Been that way since 2017. Probably spent 2000 hours or more viewing, typing or thinking about responses to threads.
Echsrick Aug 14, 2023 @ 3:45pm 
i cant compare untill i get more money/sale/or someone just gives it to me
C-zom Aug 14, 2023 @ 6:56pm 
For me the perfect crpg is a combination of both. The combat in Divinity 2 feels much tighter and more focused. AI seems more intelligent, too, when it comes to combo hits or spell usage. But the story is painfully young adult (to me) and very silly at times. BG3 is grim as hell with a tone I much prefer, but limited spell uses per rest and being much more punishing with party/build comp gets my ass kicked in the combat since I'm not ultra good at those strict rule sets.
Last edited by C-zom; Aug 14, 2023 @ 6:57pm
Chaoslink Aug 14, 2023 @ 7:22pm 
Originally posted by C-zom:
For me the perfect crpg is a combination of both. The combat in Divinity 2 feels much tighter and more focused. AI seems more intelligent, too, when it comes to combo hits or spell usage. But the story is painfully young adult (to me) and very silly at times. BG3 is grim as hell with a tone I much prefer, but limited spell uses per rest and being much more punishing with party/build comp gets my ass kicked in the combat since I'm not ultra good at those strict rule sets.
You'll probably be in luck then. I'm pretty sure a Divinity 3 is their next project and they'll probably take the best aspects of BG3 and mash them into Divinity.
Terror Aug 14, 2023 @ 11:17pm 
Originally posted by Chaoslink:
Originally posted by C-zom:
For me the perfect crpg is a combination of both. The combat in Divinity 2 feels much tighter and more focused. AI seems more intelligent, too, when it comes to combo hits or spell usage. But the story is painfully young adult (to me) and very silly at times. BG3 is grim as hell with a tone I much prefer, but limited spell uses per rest and being much more punishing with party/build comp gets my ass kicked in the combat since I'm not ultra good at those strict rule sets.
You'll probably be in luck then. I'm pretty sure a Divinity 3 is their next project and they'll probably take the best aspects of BG3 and mash them into Divinity.

I really hope they don't bring rng back to the series if they do make divinity 3.

I love BG3 and can handle rng but I prefer having very minimal amounts of rng like in DOS2.

I also hope the balance will be better. The bedroll made traps irrelevant, some spells deal way too much damage and a lot of items allowed you to instawin fights.
Last edited by Terror; Aug 14, 2023 @ 11:28pm
Terror Aug 14, 2023 @ 11:24pm 
Combat and classes can feel a lot better in DOS2 depending on what you like

Compared to the dnd rogue for example DOS2 gives them significantly more fun gameplay than just sneak>sneak attack>repeat.

writing and visuals are a lot worse though
Last edited by Terror; Aug 14, 2023 @ 11:30pm
zorgSVK Aug 15, 2023 @ 2:33am 
Some stuff i like more in DOS2 some in BG3. For expamle ranged hunter class in BG3 si really really boring, not enought interesting ranged spells/attacks like in DOS2.
Watergun Aug 15, 2023 @ 5:37am 
Reminds me of the time where Warcraft versus Starcraft during the era of RTS and Blizzard's peak.

Is this Dejavu?
Last edited by Watergun; Aug 15, 2023 @ 5:37am
PROPHYZ Aug 15, 2023 @ 9:55am 
nothing strange about it, the combat in div2 is like bg3 on XTC - it's miles better.
The only thing I would prefer from BG3 at times might be the movement.

Everything else isn't so hot.
Bashar al Hot Bod Aug 15, 2023 @ 10:19am 
BG3 is much cleaner and more approachable than other CRPGs, but I don't enjoy it as much as others. Underrail and Pathfinder WOTR are still my favorites. Been too long since playing DOS2, I don't remember if I like more or less than BG3
Chaoslink Aug 15, 2023 @ 11:16am 
Originally posted by MIST:
Originally posted by Chaoslink:
You'll probably be in luck then. I'm pretty sure a Divinity 3 is their next project and they'll probably take the best aspects of BG3 and mash them into Divinity.

I really hope they don't bring rng back to the series if they do make divinity 3.

I love BG3 and can handle rng but I prefer having very minimal amounts of rng like in DOS2.

I also hope the balance will be better. The bedroll made traps irrelevant, some spells deal way too much damage and a lot of items allowed you to instawin fights.
Yeah, I’m not sure what they plan to do with combat specifically. It won’t be D&D for sure, but whether they refine the current armor system and use something akin to that or they overhaul yet again and give us something more like DOS1 had its hard to say.

There’s a lot of hate for the armor system in this game, though I’d argue the character creation system is more to blame for that than the armor system is, so it might be bad enough they try something new. I hope they don’t personally, while not perfect, I do think the armor system this game has is a good idea with good potential. The issue is that they need to adapt the character creation system and available attacks and spells to allow some hybridization between the two. Elemental Ranger in this game is one of my favorite classes because it does both type of damage simultaneously and can feel incredibly powerful. The problem is that not enough builds have access to hybrid damage and with how the attribute scaling system worked, hybrid builds weren’t really possible. Tweak that, and I feel like the armor system would work fine.

While possibly an unpopular opinion, I somewhat lean towards the side of having proper classes in the next game though. Its not that I don’t like the freedom to experiment in this game, it’s more that I don’t think they’ll be able to make a balanced system for creating characters while also maintaining balance for hybrid damage builds. I feel like the freedom of a classless system allows you to cherry pick all the best traits of the available skills and make builds that just outperform more traditional builds, meaning you can never give a traditional setup big power in one aspect and weakness in another to compensate without also making the custom classless build capable of using all the good parts while negating the negatives. Means everything needs to be similar in power.

Its kinda like comparing a fighter and Paladin in D&D. If a fighter could just take all their usual stuff and also pick up smites without any significant cost, then what’s the point of playing a Paladin? You kinda need a class based system to have the necessary checks and balances to make characters that are very strong in one aspect while having enough downsides to them as well to make up for it. It’s harder to do that in a classless system without also breaking things.

So I’m really torn on what I want to see in a DOS3 game as far as combat goes. It’s one of the draws of BG3 for me. Character creation might be limited in D&D, but each class feels very unique and strong in its own way while having limitations as well. Its just a better character creation system overall for being restrictive like that.
Snapper Aug 15, 2023 @ 11:55am 
Originally posted by Chaoslink:
I think its just good to enjoy what you enjoy and recognize a good developer where you can find them. Microsoft tried to buy Larian from what I've heard, and the main reason is to stop them from releasing another game that has the same level of quality to it. Larian are pushing a bar upwards that dev studios are furious about. They want games to be quick and easy to make and quality to be bare minimum. Larian is one of the few devs out there actually trying to give gamers a good product.

So if you prefer Divinity, that's fine. Keep playing it. I've stopped playing DOS2 after like 1000 hours played and yet I still hang about the forum here daily. Been that way since 2017. Probably spent 2000 hours or more viewing, typing or thinking about responses to threads.
This sounds like some false information.

Microsoft is buying game studios because we are seeing a future where Microsoft game pass will be the way to get ur games, which will make steam the worse choice in terms of gaming for ur buck.

I am not a microsoft fanboy, but I do not believe in this ridiculous statement at all. Ofc they don't buy a company just to make it worse. They buy companies to make a profit.
pirate135246 Aug 15, 2023 @ 12:29pm 
only major issue with dos2 is that physical damage groups are way too strong and elemental is too weak
Spicy Camel Aug 15, 2023 @ 2:59pm 
Originally posted by pirate135246:
only major issue with dos2 is that physical damage groups are way too strong and elemental is too weak
With Pyroclastic Eruption oneshotting endgame boss fights on tactician its debatable whos weak
Last edited by Spicy Camel; Aug 15, 2023 @ 3:00pm
Chaoslink Aug 15, 2023 @ 3:53pm 
Originally posted by Snap-Per:
This sounds like some false information.

Microsoft is buying game studios because we are seeing a future where Microsoft game pass will be the way to get ur games, which will make steam the worse choice in terms of gaming for ur buck.

I am not a microsoft fanboy, but I do not believe in this ridiculous statement at all. Ofc they don't buy a company just to make it worse. They buy companies to make a profit.
And what better way to keep your profits than by stifling the productivity of a studio threatening to raise the bar by buying them out and limiting their budget and whatnot?

Its a real thing. AAA studios feeling threatened by the idea that they might have to start making good games again instead of putting in half the effort and monetizing the crap out of the garbage they make. Larian is pushing the bar on what a good game looks like, and they're not the only one. Devs like the ones who made Elden Ring are doing the same. Big companies like EA don't want to have to find their new Mass Effect or Halo, they want to keep releasing mediocre versions trying to capture their old success, then fill it with microtransactions and drain their players dry.

Almost all the games I buy and play nowadays are made by indie devs because they're the only studios still making good games, mostly because they don't have a cash cow franchise to milk. They still need to make a good product to succeed. Larian is kinda beyond just indie developer, but they still maintain their integrity and intend to make a good game without filling it full of predatory bull crap.

This threatens the big dogs like Microsoft. If buying Larian means they don't have to double the budget of every new game they try to make to meet a new standard of quality, then its worth it, even if they disbanded the entire studio.
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Date Posted: Aug 14, 2023 @ 5:40am
Posts: 22