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So if you prefer Divinity, that's fine. Keep playing it. I've stopped playing DOS2 after like 1000 hours played and yet I still hang about the forum here daily. Been that way since 2017. Probably spent 2000 hours or more viewing, typing or thinking about responses to threads.
I really hope they don't bring rng back to the series if they do make divinity 3.
I love BG3 and can handle rng but I prefer having very minimal amounts of rng like in DOS2.
I also hope the balance will be better. The bedroll made traps irrelevant, some spells deal way too much damage and a lot of items allowed you to instawin fights.
Compared to the dnd rogue for example DOS2 gives them significantly more fun gameplay than just sneak>sneak attack>repeat.
writing and visuals are a lot worse though
Is this Dejavu?
The only thing I would prefer from BG3 at times might be the movement.
Everything else isn't so hot.
There’s a lot of hate for the armor system in this game, though I’d argue the character creation system is more to blame for that than the armor system is, so it might be bad enough they try something new. I hope they don’t personally, while not perfect, I do think the armor system this game has is a good idea with good potential. The issue is that they need to adapt the character creation system and available attacks and spells to allow some hybridization between the two. Elemental Ranger in this game is one of my favorite classes because it does both type of damage simultaneously and can feel incredibly powerful. The problem is that not enough builds have access to hybrid damage and with how the attribute scaling system worked, hybrid builds weren’t really possible. Tweak that, and I feel like the armor system would work fine.
While possibly an unpopular opinion, I somewhat lean towards the side of having proper classes in the next game though. Its not that I don’t like the freedom to experiment in this game, it’s more that I don’t think they’ll be able to make a balanced system for creating characters while also maintaining balance for hybrid damage builds. I feel like the freedom of a classless system allows you to cherry pick all the best traits of the available skills and make builds that just outperform more traditional builds, meaning you can never give a traditional setup big power in one aspect and weakness in another to compensate without also making the custom classless build capable of using all the good parts while negating the negatives. Means everything needs to be similar in power.
Its kinda like comparing a fighter and Paladin in D&D. If a fighter could just take all their usual stuff and also pick up smites without any significant cost, then what’s the point of playing a Paladin? You kinda need a class based system to have the necessary checks and balances to make characters that are very strong in one aspect while having enough downsides to them as well to make up for it. It’s harder to do that in a classless system without also breaking things.
So I’m really torn on what I want to see in a DOS3 game as far as combat goes. It’s one of the draws of BG3 for me. Character creation might be limited in D&D, but each class feels very unique and strong in its own way while having limitations as well. Its just a better character creation system overall for being restrictive like that.
Microsoft is buying game studios because we are seeing a future where Microsoft game pass will be the way to get ur games, which will make steam the worse choice in terms of gaming for ur buck.
I am not a microsoft fanboy, but I do not believe in this ridiculous statement at all. Ofc they don't buy a company just to make it worse. They buy companies to make a profit.
Its a real thing. AAA studios feeling threatened by the idea that they might have to start making good games again instead of putting in half the effort and monetizing the crap out of the garbage they make. Larian is pushing the bar on what a good game looks like, and they're not the only one. Devs like the ones who made Elden Ring are doing the same. Big companies like EA don't want to have to find their new Mass Effect or Halo, they want to keep releasing mediocre versions trying to capture their old success, then fill it with microtransactions and drain their players dry.
Almost all the games I buy and play nowadays are made by indie devs because they're the only studios still making good games, mostly because they don't have a cash cow franchise to milk. They still need to make a good product to succeed. Larian is kinda beyond just indie developer, but they still maintain their integrity and intend to make a good game without filling it full of predatory bull crap.
This threatens the big dogs like Microsoft. If buying Larian means they don't have to double the budget of every new game they try to make to meet a new standard of quality, then its worth it, even if they disbanded the entire studio.