Divinity: Original Sin 2

Divinity: Original Sin 2

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Make clash permanent 2021 年 11 月 14 日 下午 6:27
Fextralife assassin build is wrong ...
...right?

https://fextralife.com/divinity-original-sin-2-builds-assassin/

In this build they promote a melee AND ranged "focus" but you'd have to split points between huntsman/ranged and scoundrel/duel wielding thereby making the build suboptimal.

What am I missing?
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目前顯示第 1-10 則留言,共 10
Yojo0o 2021 年 11 月 14 日 下午 6:37 
What you're missing is that Fextralife builds are mediocre at best and outright ♥♥♥♥ at worst. This being one of the lesser of the builds I've seen off that site. They're more about theme than actual application, and should never be followed for actual optimization.
Pyromus 2021 年 11 月 14 日 下午 7:13 
引用自 Yojo0o
What you're missing is that Fextralife builds are mediocre at best and outright ♥♥♥♥ at worst. This being one of the lesser of the builds I've seen off that site. They're more about theme than actual application, and should never be followed for actual optimization.
^^
Rizz 2021 年 11 月 14 日 下午 8:17 
I just knew this, any updated web build like that, where to see? like mage, warrior, ranger
Chaoslink 2021 年 11 月 14 日 下午 8:57 
I mean, even in a full Ranger or full Rogue build you don't put points into Ranged or Dual Wield. Warfare scales both. Bows will still benefit from the Scoundrel skill points when they crit and you really don't need the Huntsman skill higher than 3 for all the spells save the source ultimate. So there's not too much investment in anything you don't use most of the time. The only suboptimal thing about the build is switching weapon types. Aside from that, the build could work fine. Just note that its clearly using the lone wolf of old with doubled stat caps, so you're not going to easily reach the numbers in the screenshots.
Make clash permanent 2021 年 11 月 15 日 上午 7:23 
引用自 Chaoslink
I mean, even in a full Ranger or full Rogue build you don't put points into Ranged or Dual Wield. Warfare scales both. Bows will still benefit from the Scoundrel skill points when they crit and you really don't need the Huntsman skill higher than 3 for all the spells save the source ultimate. So there's not too much investment in anything you don't use most of the time. The only suboptimal thing about the build is switching weapon types. Aside from that, the build could work fine. Just note that its clearly using the lone wolf of old with doubled stat caps, so you're not going to easily reach the numbers in the screenshots.

Ah. Ya know my head was swimming around the whole warfare scales both deal but for some reason it didn't make sense in my head until you said it.

Thanks much this helps alot.
Chaoslink 2021 年 11 月 15 日 上午 8:33 
Yeah, it’s not inherently a bad build, though it’s typically better not to switch weapons often.

Many fextralife builds are themed though, so sometimes their effectiveness is lower to support that theme. Many are also old builds from the classic version of the game and offer advice that isn’t relevant anymore.

Just something to consider when using their builds.
Yojo0o 2021 年 11 月 15 日 上午 8:43 
I still think it's quite bad. There are so many aspects of it at odds with itself. Far Out Man AND Opportunist? Over 50% base crit in a backstab build? No room for level 2+ Polymorph abilities?

Dual Wielding and Ranged skills are inferior to Warfare, but they still have a place in a build that's already capped Warfare, especially with LW. There's a lot of room for more damage in this build. And like every Fextralife build I've read, there's no real consideration for opportunity cost. Sure, you get to swap between bows and daggers, but why would you need to? It has very little actual application in this game.
Senki 2021 年 11 月 15 日 上午 9:17 
honestly it's pretty sad that fextralife builds are what so many new players stumble upon when looking up guides. It's probably also linked to the people that complain about the game's difficulty lol
The.Spaz. 2021 年 11 月 15 日 下午 3:43 
Its funny since I don't consult online guides to create my build and managed to come up with something similar to whats been mentioned. Can't really knock it since it actually helps more than it hinders. I had to at least invest one point in the hunter/ranged skill to be able to use the bow and it came real handy during the starting levels on tactician. I will say, its less costly to switch to a bow than switching to dual knives, so the bow only comes up when things are lined up just right and there is a critical opportunity to overturn the fight. So far my team has been capable enough that I haven't had the need to respec or visit the lady vengeance since I landed in Drift Wood. Personally despite the challenge this game does offer ample space to experiment and generally always has some way out of a tough situation if you are willing to think hard enough to look.
The.Spaz. 2021 年 11 月 16 日 上午 1:11 
So... on my way to Dhuna's excavation site, I decided to give a shot at disposing Grog. He'd initially appear like a very stiff challenge and the game does its best to dissuade with pop ups and warnings to escape. Not sure why but I decided its a good time as any to see what I am up against. A few tries later I am my team is walking away unscathed with Grogs guts spilling all over the floor. He was a complete chump! This illustrates my point that its not necessarily a bum deal to hybridize your character on Tactician or harder modes. Cannot vouch for Lone Wolf playthroughs though.

I must stress that my scoundrel was very vital to my victory as he mostly ensured Grog never got another chance beyond the first attack to do much besides walk and bleed. Not having invested any warfare skill to my rogue, I was pleasantly surprised how he was able to strip off Grogs entire armor with a single blow, leaving him wide open to all sorts of punishments. The irony is that the game was still trying to warn me of a over leveled enemy and I should try escaping. Apparently I took him down much earlier than I was supposed to because this is the first time I got an unidentified object that my Loremaster (Fane) isn't high enough to decipher.
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張貼日期: 2021 年 11 月 14 日 下午 6:27
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