Divinity: Original Sin 2

Divinity: Original Sin 2

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Philises Sep 11, 2020 @ 2:33am
How to change difficulty mid game?
Im playing on classic and i dont really play tactical games like this. Im on the Alexander worm fight right now and I want to go to explorer mode temporarily but i have no idea were the option is to change from classic mode.
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Showing 1-10 of 10 comments
Uneazy Sep 11, 2020 @ 2:40am 
escape and then game/gameplay options I think, just changed it myself
Philises Sep 11, 2020 @ 2:43am 
thanks for responding, but i may be blind. Did you change it in main menu or while in the game?
Uneazy Sep 11, 2020 @ 2:44am 
Originally posted by Philises:
thanks for responding, but i may be blind. Did you change it in main menu or while in the game?
load into the game first and change it while you're playing
Philises Sep 11, 2020 @ 2:45am 
Originally posted by Uneazy:
Originally posted by Philises:
thanks for responding, but i may be blind. Did you change it in main menu or while in the game?
load into the game first and change it while you're playing

okay i see it now thanks
Shadow Sep 13, 2020 @ 11:43pm 
Annoyingly it still isn't possible to go up from classic mid-game. The way I most enjoyed the first game was to use hard mode for the important story fights, then standard for most of the other ones, since I don't want every fight to be a lengthy by-the-skin-of-your-teeth affair.
Last edited by Shadow; Sep 13, 2020 @ 11:44pm
Jaxom Sep 15, 2020 @ 7:09am 
Originally posted by Shadow:
Annoyingly it still isn't possible to go up from classic mid-game. The way I most enjoyed the first game was to use hard mode for the important story fights, then standard for most of the other ones, since I don't want every fight to be a lengthy by-the-skin-of-your-teeth affair.

This kinda of defeats the point of having the options. If you could just make the game easier when ever you want.
Pyromus Sep 15, 2020 @ 7:25am 
Originally posted by Jaxom:
Originally posted by Shadow:
Annoyingly it still isn't possible to go up from classic mid-game. The way I most enjoyed the first game was to use hard mode for the important story fights, then standard for most of the other ones, since I don't want every fight to be a lengthy by-the-skin-of-your-teeth affair.

This kinda of defeats the point of having the options. If you could just make the game easier when ever you want.
I think it's because Tactician adds skills and consumable items to enemies, so it would have to change already loaded in enemies and may cause some issues.
Shadow Sep 15, 2020 @ 9:12am 
Originally posted by Jaxom:
Originally posted by Shadow:
Annoyingly it still isn't possible to go up from classic mid-game. The way I most enjoyed the first game was to use hard mode for the important story fights, then standard for most of the other ones, since I don't want every fight to be a lengthy by-the-skin-of-your-teeth affair.

This kinda of defeats the point of having the options. If you could just make the game easier when ever you want.

Yes, letting you change the difficulty will let you make the game easier or harder whenever you want, that's kind of what "option" means. But what this is preventing me from doing is making the game harder, not easier, because based on the tries I've done on tactician, I'll have more fun playing the entire game on classic than on tactician.

If it's so important to have a "I played the entire game on the hardest difficulty!" badge, then lots of games just make you lose an achievement if you switch difficulty during play.
Shadow Sep 15, 2020 @ 9:14am 
Originally posted by Pyromus:
Originally posted by Jaxom:

This kinda of defeats the point of having the options. If you could just make the game easier when ever you want.
I think it's because Tactician adds skills and consumable items to enemies, so it would have to change already loaded in enemies and may cause some issues.

Possibly, but that doesn't seem like all that difficult an issue to solve (and certain games like Pillars of Eternity simply warn you that nearby enemies won't be affected by changing the difficulty, since it had number and type of enemies as a major change in difficulty settings).
Pyromus Sep 15, 2020 @ 10:50am 
Originally posted by Shadow:
Originally posted by Pyromus:
I think it's because Tactician adds skills and consumable items to enemies, so it would have to change already loaded in enemies and may cause some issues.

Possibly, but that doesn't seem like all that difficult an issue to solve (and certain games like Pillars of Eternity simply warn you that nearby enemies won't be affected by changing the difficulty, since it had number and type of enemies as a major change in difficulty settings).

I am not a game designer, and don't claim to know what would and wouldn't cause an issue. However, since tactician is the mode that is blocked out from going above/below once the game starts, and it is also the point where actual non number change difficulty factors get added in, that is my best guess as to why it can't be changed to/from.
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Date Posted: Sep 11, 2020 @ 2:33am
Posts: 10