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okay i see it now thanks
This kinda of defeats the point of having the options. If you could just make the game easier when ever you want.
Yes, letting you change the difficulty will let you make the game easier or harder whenever you want, that's kind of what "option" means. But what this is preventing me from doing is making the game harder, not easier, because based on the tries I've done on tactician, I'll have more fun playing the entire game on classic than on tactician.
If it's so important to have a "I played the entire game on the hardest difficulty!" badge, then lots of games just make you lose an achievement if you switch difficulty during play.
Possibly, but that doesn't seem like all that difficult an issue to solve (and certain games like Pillars of Eternity simply warn you that nearby enemies won't be affected by changing the difficulty, since it had number and type of enemies as a major change in difficulty settings).
I am not a game designer, and don't claim to know what would and wouldn't cause an issue. However, since tactician is the mode that is blocked out from going above/below once the game starts, and it is also the point where actual non number change difficulty factors get added in, that is my best guess as to why it can't be changed to/from.