Divinity: Original Sin 2

Divinity: Original Sin 2

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Racht Muvora Armour(slight spoiler).
Does this level up?

Wiki says you get it from Papa Thrash in Driftwood. This is now Lvl 18(I've just got to Lvl 19).

Sure it used to be Lvl 9.

https://steamcommunity.com/sharedfiles/filedetails/?id=2363848382
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Showing 1-6 of 6 comments
Yojo0o Jan 16, 2021 @ 9:22am 
Any unique equipment you sell to Corbin Day levels up to 18 at the start of Act 4. I have no idea why, I don't even know if it's intended behavior.
Last edited by Yojo0o; Jan 16, 2021 @ 9:22am
General Malaise Jan 16, 2021 @ 9:37am 
That's a strange one then.

Still not good enough though. I guess I'll have to dump the Vulture set pretty soon, so I'll need something. I'll miss The Permanent Far Sight on it, though it didn't do any good v The Kraken. Seems you have to be nearly next to it.
bli-nk Jan 16, 2021 @ 12:38pm 
Originally posted by General Malaise:
That's a strange one then.

Still not good enough though. I guess I'll have to dump the Vulture set pretty soon, so I'll need something. I'll miss The Permanent Far Sight on it, though it didn't do any good v The Kraken. Seems you have to be nearly next to it.

Just stand on the steps to the left side of the little building near the harbor and the Kraken can't reach you- smoke a lot helps a lot in that fight if you walk in unprepared and have bad position. The archer or mages are likely to do the vast majority of damage vs the tentacles anyway.
Chaoslink Jan 16, 2021 @ 12:42pm 
I wouldn't argue with it either way, that's an armor to keep all game long as a thievery set but its a pretty great armor in general. Global cooling is more of a utility spell than damage so not being a mage is fine when using it as long as you have the right setup.

But yeah, uniques level up to 18 when you reach act 4 as long as they're in Corbin's inventory. Sell him your uniques that you want leveled and they should be 18 at the start of the act. You'll have to buy (or steal) them off him again, but for some items its very worth it.
General Malaise Jan 16, 2021 @ 1:00pm 
Originally posted by bli-nk:
Originally posted by General Malaise:
That's a strange one then.

Still not good enough though. I guess I'll have to dump the Vulture set pretty soon, so I'll need something. I'll miss The Permanent Far Sight on it, though it didn't do any good v The Kraken. Seems you have to be nearly next to it.

Just stand on the steps to the left side of the little building near the harbor and the Kraken can't reach you- smoke a lot helps a lot in that fight if you walk in unprepared and have bad position. The archer or mages are likely to do the vast majority of damage vs the tentacles anyway.


I started miles from the steps, went on the steps, couldn't fire a bow from the steps. I'll work out a better strategy next time. I'm kind of keen to get through it this time.

General Malaise Jan 16, 2021 @ 1:10pm 
Originally posted by Chaoslink:
I wouldn't argue with it either way, that's an armor to keep all game long as a thievery set but its a pretty great armor in general. Global cooling is more of a utility spell than damage so not being a mage is fine when using it as long as you have the right setup.

But yeah, uniques level up to 18 when you reach act 4 as long as they're in Corbin's inventory. Sell him your uniques that you want leveled and they should be 18 at the start of the act. You'll have to buy (or steal) them off him again, but for some items its very worth it.


Nice thing to know about them levelling up.

I got all excited getting Uniques off the Unarmed Elf, only to find they generally have a down side - big ones. Like blinded, atrophy, and a dagger that does magical.

You could spend a lifetime messing with gear and setup. My archer still has some Level 9 rings, cos they've just not got updated.

The dagger though, did have 25% Crit, so I put it on a mage, which let her wear a great shield, and I think it's a great compromise between Crit and armour.

She has the Atrophe gloves. As far as I know, it won't matter much as she won't be using weapons.

This seems a pretty good compromise, between Crit and protection. I'd like something similar for my other Mage:

https://steamcommunity.com/sharedfiles/filedetails/?id=2364160687
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Date Posted: Jan 16, 2021 @ 8:49am
Posts: 6