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That is funny. I thought DOS2 is pretty good RPG game. Oh, and lone wolf seems actually quite cool and even easy. Maybe we have been playing two different games, though.
But how the flying flock you fight with this djinn? He uses on me 50 AP in a row before I can even move
Also, you can consider having one character ready to release him by being "in conversation" then buff the hell out of them, specifically with uncanny dodge and invisibility. Then have everyone else just go far enough away and hide. When he appears, its unlikely that he'll do anything because he can't see you or at the very least dodge will protect you. Then you just jump into the fray with everyone. If your whole party can't kill him before he gets another turn, then you got some problems with your builds or gear.
He's not particularly hard, but its easy to get caught off guard by his attack spam. Entirely optional fight though and you can potentially just go through conversation options without fighting him at all.
Honestly, just go play BG3, it is far better in every single way.
I played DOS2 and enjoyed it thoroughly. Am currently playing BG3 and while it's also good, I prefer the combat system in DOS2 which is a lot more forgiving and, shall we say, uncomplicated.
THIS.. the most annoying thing is the tooltip not explaining one is additive and one is multiplicative. Im on run #2 and definitely having a much easier time but there are a lot of reasons for that
definitely a massive learning curve but I think "cheesing" is a factor in the balance of the game.
Very similar to fromsoft games. you CAN fight just about everything straight up or you can think ways around things, come back at a higher level, change weapons,kite, use consumables,charm,sleep or attack from a place that the enemy cannot..or simply don't fight at all...
not really sure if thats cheese though. I think this game is designed for you to die and then be come back with different tactics..ala Elden Ring
I'll note that I literally do act two in reverse, taking my level 9 party off the ship then immediately going off to fight the level 15 bosses. Some tactics I use there might be considered cheese, such as cycling out Worm Tremor with Torturer to permanently lock down The Harbinger and the magister zombies he has with him and just pelt them with ranged attacks from the high ground. However, its also just good use of the surrounding terrain. While it takes what would technically be a near impossible fight and trivializes it, that's kinda what good tactics can look like. Why trade blows when you really don't have to? Is it cheese in a PvP multiplayer game for you to always outflank your opponent and shoot them in the back while completely defenseless, or is that just good tactics being rewarded? Cheese isn't easy to measure or define in that sense.
thats too my point. if you hadn't done that fight before would you know to "meta game" act2 and use those tactics. I'm guessing no. it's only because you discovered that in a previous play.
I've done this in BG3. Im in act 2 at level 5 with a moon lantern and beeline straight to moonrise towers to go shopping. Taking essentially leve l7-9 gear then backtracking and smashing act1 with it.
Cheese?...theres no level req for any act so... I use invis pots to circumvent the "gear check" fights and mildly abuse way points...lol
I feel like if it's in the game, I'm using it
Glitches I dont use but I've seen a lot of speed runners that do. thats the only cheese I see