Divinity: Original Sin 2

Divinity: Original Sin 2

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Duder May 13, 2022 @ 12:58pm
Murdered in Cold Blood
So many enemies that attack me, the combat log is saying "murdered in cold blood"
Does this mean anything or
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Showing 1-14 of 14 comments
Zara May 13, 2022 @ 2:11pm 
Nothing at all, as far as I know, just something that shows up in the combat log, presumably for flavor.
Duder May 13, 2022 @ 3:20pm 
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Chaoslink May 13, 2022 @ 3:25pm 
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Mennan May 14, 2022 @ 3:08pm 
Quick question did they happen to be a lizard?
Duder May 14, 2022 @ 5:54pm 
Originally posted by Mennan:
Quick question did they happen to be a lizard?

It seems to be random, even the dead corpses in the fire slug tunnel were some red. Idk what's going on actually.
Mennan May 15, 2022 @ 7:25am 
Darn i was hoping it was going to be due to the fact reptiles are cold blooded, and not just a random line. Was your character a lizard?
Duder May 15, 2022 @ 12:17pm 
Originally posted by Mennan:
Darn i was hoping it was going to be due to the fact reptiles are cold blooded, and not just a random line. Was your character a lizard?
No, I mean I got it when the card players attacked me in Fort Joy, when Migo attacked me too, cold blood for Migo huh, after eating people
Idk not a huge deal, game files are verified too
Music in this game is amazing imo
Last edited by Duder; May 15, 2022 @ 12:59pm
ZexxCrine May 15, 2022 @ 1:16pm 
Originally posted by Duder:
Originally posted by Mennan:
Darn i was hoping it was going to be due to the fact reptiles are cold blooded, and not just a random line. Was your character a lizard?
No, I mean I got it when the card players attacked me in Fort Joy, when Migo attacked me too, cold blood for Migo huh, after eating people
Idk not a huge deal, game files are verified too
Music in this game is amazing imo

maybe its just an indication of different outcomes? idk ive never really payed attention to this being a thing that shows up. however, you can get a more positive outcome out of the migo quest line. would be interesting to know if it consistently says this in response to things like that or if its just random. however, every example you have named so far has a seperate non-combat outcome available.
Last edited by ZexxCrine; May 15, 2022 @ 1:18pm
Duder May 15, 2022 @ 1:34pm 
Originally posted by ZexxCrine:
Originally posted by Duder:
No, I mean I got it when the card players attacked me in Fort Joy, when Migo attacked me too, cold blood for Migo huh, after eating people
Idk not a huge deal, game files are verified too
Music in this game is amazing imo

maybe its just an indication of different outcomes? idk ive never really payed attention to this being a thing that shows up. however, you can get a more positive outcome out of the migo quest line. would be interesting to know if it consistently says this in response to things like that or if its just random. however, every example you have named so far has a seperate non-combat outcome available.

Yes, I did read the wiki. He attacked, I looted him, then gave the ring to Yarrow, then pickpocketed it with Sebille, however failed and she attacked, and I got the ring anyway.
Pickpocketing is a little strange. Does it ever get to the point where they don't know they got robbed? I've gotten to the point where I have one character talk, then Sebille pickpocket, throw the stuff on the ground and then let them search me. Almost seems like an exploit. They don't see it laying at their feet? What's the point of having points in thievery, sneaking or even pickpocketing while invisible and they notice every time
How do they find evidence of other crimes if nothing stolen is in Sebille's inventory? Does even one stolen item in anyone's inventory trigger this?
Last edited by Duder; May 15, 2022 @ 1:37pm
Zara May 16, 2022 @ 9:20am 
Originally posted by Duder:
Originally posted by ZexxCrine:

maybe its just an indication of different outcomes? idk ive never really payed attention to this being a thing that shows up. however, you can get a more positive outcome out of the migo quest line. would be interesting to know if it consistently says this in response to things like that or if its just random. however, every example you have named so far has a seperate non-combat outcome available.

Yes, I did read the wiki. He attacked, I looted him, then gave the ring to Yarrow, then pickpocketed it with Sebille, however failed and she attacked, and I got the ring anyway.
Pickpocketing is a little strange. Does it ever get to the point where they don't know they got robbed? I've gotten to the point where I have one character talk, then Sebille pickpocket, throw the stuff on the ground and then let them search me. Almost seems like an exploit. They don't see it laying at their feet? What's the point of having points in thievery, sneaking or even pickpocketing while invisible and they notice every time
How do they find evidence of other crimes if nothing stolen is in Sebille's inventory? Does even one stolen item in anyone's inventory trigger this?

I believe any stolen item in your inventory when you get searched is bad. Yes they will always search for someone after getting pickpocketed, but if you just move far enough away after pickpocketing they'll look for a bit, and then go back to life as usual. I usually talk with one person, pickpocket at my leisure, then run with the thief, then run with the talker, and it's fine.
Chaoslink May 16, 2022 @ 10:49am 
Yeah, when you’re pickpocketing, just grab and go. There’s no reason to linger and let them search you. I typically grab everything I want then use the waypoint system to teleport across the map.

They only look for the culprit for about 20 seconds. Once they return to their post or usual patrol, they’ll never think about the stolen stuff again. The only time you need invisibility or anything is if they’re in a vision cone.
Duder May 16, 2022 @ 3:36pm 
Originally posted by Chaoslink:
Yeah, when you’re pickpocketing, just grab and go. There’s no reason to linger and let them search you. I typically grab everything I want then use the waypoint system to teleport across the map.

They only look for the culprit for about 20 seconds. Once they return to their post or usual patrol, they’ll never think about the stolen stuff again. The only time you need invisibility or anything is if they’re in a vision cone.

I wouldn't have survived fort Joy on Tactician without thievery.
Picking off the magisters one by one, they don't seem to know that I'm killing them.
Idk I feel thievery could have been done a little better. I get it, first game you could rob the whole town, pictures off the walls and nobody notices a thing, where did all our paintings go? Hmm probably the wind.
It seems like they were on to something with the new way, but didn't finish it.
Either way I'm level 4 and this is the superior game.
jonnin May 16, 2022 @ 4:15pm 
"Idk I feel thievery could have been done a little better."

what annoys me is that you can't get stealth and thievery at the same time. You have to find items to buff it up or forgo sneaking, which is just weird for a rogue concept. Also the whole lockpick thing is insane for non undead. You can craft them in ft joy by the metric ton but by end of act 2 it feels like a chore to deal with all the locked stuff.
Duder May 16, 2022 @ 5:06pm 
Originally posted by jonnin:
"Idk I feel thievery could have been done a little better."

what annoys me is that you can't get stealth and thievery at the same time. You have to find items to buff it up or forgo sneaking, which is just weird for a rogue concept. Also the whole lockpick thing is insane for non undead. You can craft them in ft joy by the metric ton but by end of act 2 it feels like a chore to deal with all the locked stuff.

Again, as in the first game, it seems there are things that they wanted to implement and didn't get to realize the dream before time/money ran out
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Date Posted: May 13, 2022 @ 12:58pm
Posts: 14