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Pyro- haste and peace of mind each for 1 AP and only one point in pyro. More points in pyro do NOT increase the buff on either.. Haste is always the same boost, from level 1-20 and peace of mind scales up as you level.
You CAN get Master of Sparks to buff all nearby allies when you cast it, but it requires 2 pyro and 2 warfare and uses a source point to use. Can be useful if you have a lot of melee teammates and/or a big incarnate to use it on. Very big magic damage boost.
To a lesser extent, and a fair bit later into the game, Firebrand also boosts damage, and stays centered on you for its duration, instead of a one time area buff like master of sparks.
Aero- technically, Favorable Wind is a buff with one aero, but it's 90% going to be worthless. However, 2 aero gets you teleport at level 4, and netherswap at level 9, and both are amazing. Again, later on when source is available, 2 aero and 2 scoundrel let you use blessed smoke to grant AoE invisibility to your team.
Geo- one point gets you Fortify, which cures a lot of statuses and gives extra physical armor. Very good. Can't be teleported with it on. Two points gives mend metal, which is a weaker AoE armor restore, with none of the status removals.
Again, a combo book with source and 2 geo/scoundrel gives you venomous aura, which is similar to firebrand, but comes earlier and does poison damage.
Hydro- one point gets you Armor of Frost, which is a magic version of Fortify and does different status cures. 2 points gets you soothing cold, which is weaker but AoE.
Cryogenic stasis requires 2 hydro and level 9, will cure most effects, make you immune to damage, but lose a turn.
Hydro also boosts healing on ALL heal spells, and has a handful of it's own, but armor restoration is better than healing 99% of the time.
Necro has 2 big ones in Living on the Edge and Death Wish. Both need 2 points, and work great together. Living on the edge makes you not die for a couple turns no matter what, and death wish makes you deal more damage proportionate to your health lost. So 1% health lost is 1% boost, and 99% lost is a 99% boost.
Those are the main ones. You can look online or experiment with combo skillbooks, but I mentioned the good ones here. The rest are too gimmicky.
I'd focus more on debuffing the enemy then on her buffing the DPS.