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Pyro/Geo
Geo/Pyro
Hydro/Aero
Aero/Hydro
Make Pyro and Aero battlemages if you want. Make Hydro into a Summoner if you want. Plenty of ways to do it.
Honestly though I tried the party and I found it kind of boring. It felt like either long drawn out battles with tons of crowd control, where I didn't have the sustained damage to finish anything off (but 4 mages gives you a lot of cc, armor restoration, and all 4 characters are ranged so you're never really at risk). Or I used source spells and 1 shot everything the first turn. But that's just me, I really hate all the damaging source spells because it feels really dumb to just win the fight with 1 spell cast.
If you still haven't escaped fort joy, there is a fight after escaping the fort, but still on the first island where enemies will heal from both poison and fire, and the earth damage is likely to catch them on fire. I would do as chaos advised and make sure you have at least some access to hydro and aero.
The way you worded with hydro/geo sounded more like a hydro focused mage, like a mage that goes 5+ points in hydro. And that doesn't seem worth it to me, because most fights they'd never get the chance to cast a water spell.
Or ofc you could be a super tryhard and just go respec before all the fights that are hard for pyro mages. But I at least wouldn't want to play that way.