Divinity: Original Sin 2

Divinity: Original Sin 2

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Voiced lines go mute after switching character?
Hello to all, this seems to be a bug to me but I've been unable to fix it no matter the settings, I couldn't find other people with the same issue and my Windows 11 sound is configured as "Stereo", "Spatial Audio" is off and everything else in-game sounds just right/doesn't go mute.

Every time I start a conversation with an NPC or the NPC talks to one of my party member's (F1-F4), if I select another party member the audio on the NPC goes silent and stops playing (even though they've yet to complete their voice lines) - Back in Divinity Original Sin: EE many NPCs audio was outright missing (Lots of broken voiced lines in Sacred Stone, for example) and in Original Sin 2 all it takes is for me to select another party member while an NPC is talking and the audio (the NPC's voice) gets cut off right away, reselecting them doesn't return their voiced line acting either.

What could be the issue, has anyone had this problem and how did you fix it?
Last edited by The Friendly Bear; Nov 27, 2024 @ 4:27am
Originally posted by Chaoslink:
Basically, I think they cancel the active voice acting because there’s nothing stopping your other characters from initiating their own conversations that’d cause the voice acting to overlap and have multiple talking simultaneously. Probably has something to do with it, and once a line is stopped, there’s no starting it again. That likely being the case because some voice lines also trigger the end of the conversation automatically and it’d get weird if you could replay the VA only to have it cut off if the original timer ended or something.
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Showing 1-7 of 7 comments
Jason Nov 27, 2024 @ 4:42am 
Mods?
The Friendly Bear Nov 27, 2024 @ 4:46am 
Originally posted by Jason:
Mods?

Hello there Jason. I don't have any mods enabled, I am playing with all of the Gift Bags that come by default with the game "On".

I verified game files, tried playing with borderless/fullscreen and it's all the same, NPCs dialogues get cut off if I select a different party member (intentionally or by accident).
Chaoslink Nov 27, 2024 @ 7:18am 
You’re basically leaving the conversation and the game doesn’t offer replay on audio. If you want to hear the voice acting, stay on the character in conversation.
The Friendly Bear Nov 27, 2024 @ 7:27am 
Originally posted by Chaoslink:
You’re basically leaving the conversation and the game doesn’t offer replay on audio. If you want to hear the voice acting, stay on the character in conversation.

So this happens to everyone, regardless of the settings they've set to their own games? I'm honestly surprised this is a thing (to me it's more akin to a pretty bad feature), but I definitely don't switch characters anymore as it can ruin so many interesting dialogue interactions - Would be nice if there was a way to just be doing something with another character while we could still hear the dialogue between the NPC and the one who's conversing with it.
Chaoslink Nov 27, 2024 @ 7:30am 
Yeah, it’s normal. It’s basically the same as playing multiplayer and other players don’t hear the dialogue if they jump into the conversation until the second lines get spoken.
The author of this thread has indicated that this post answers the original topic.
Chaoslink Nov 27, 2024 @ 7:35am 
Basically, I think they cancel the active voice acting because there’s nothing stopping your other characters from initiating their own conversations that’d cause the voice acting to overlap and have multiple talking simultaneously. Probably has something to do with it, and once a line is stopped, there’s no starting it again. That likely being the case because some voice lines also trigger the end of the conversation automatically and it’d get weird if you could replay the VA only to have it cut off if the original timer ended or something.
Last edited by Chaoslink; Nov 27, 2024 @ 7:36am
The Friendly Bear Nov 27, 2024 @ 7:55am 
Originally posted by Chaoslink:
Basically, I think they cancel the active voice acting because there’s nothing stopping your other characters from initiating their own conversations that’d cause the voice acting to overlap and have multiple talking simultaneously. Probably has something to do with it, and once a line is stopped, there’s no starting it again. That likely being the case because some voice lines also trigger the end of the conversation automatically and it’d get weird if you could replay the VA only to have it cut off if the original timer ended or something.


Thank you for explaining how the voiced lines system is working, I was really worried my issue was hardware exclusive (as I have an AMD CPU + GPU, maybe a faulty driver?) or that it was my monitor's speakers fault (I don't have any room for dedicated speakers on my tiny wooden desk, it's the only output device for sound I've got). I'll just play the game as it is and stay in the dialogue window to ensure I catch all the voice lines, it's mostly important in a 1st playthrough (which is my case) so that's why I want to hear them all from start to finish so I'll make sure to quick save before every interaction, just to be extra safe.
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Date Posted: Nov 27, 2024 @ 4:26am
Posts: 7