Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When its a NPC turn, if he enters the aura and gets charmed, then his turn is passed even if it has AP left. Which sounds logical.
The problem is that, when it's my turn, and I teleport a NPC in the aura, that's my turn that is passed.
So an idea to fix this would be to make sure that the turn that is passed is that of the charmed character (or nobody if its not the charmed character's turn).
Weirdly enough the same thing doesn't happen with Medusa's head.
I can teleport someone in my aura, they get petrified, and I can still play my turn.
And, if I use another character to teleport the NPC inside my other character tyrant aura, his turn isn't passed.