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As for random crap, you get a lot and have to manage it. The bags mod you can use is a beta version of the bags in BG3 and doesn't work nearly as well. Don't use it. Save first at the very least, so you can go back.
As long as you play a strength character, you should have all the carry capacity to hold it all without much worry. Most of it is used in crafting, which is actually relevant in this game. Its not just trash, though many players go through the whole game without crafting much.
The cooking station has zero recipes and makes zero sense to me.
Theres a cooking pot then 6 boxes your supposed to put in random food items and press " combine " to see if you get anything ??
The item and food crafting seems to be a mile wide and 10 feet deep imo so im not even bothering with it or the 10k different items they both have.
If you autosort, everything that comes after essences is scroll crafting materials. Some scrolls are really good to craft bulk of such as Fortify, so you don't need to memorize the spell itself. Many aren't worth the effort or materials though.
You will have voice acting sounding like theyre too calm or slow for the point theyre saying and how some of the conversations are written by someone who doesnt realize that its going to be read out, and then that player ends up detaching from the story because the dialogue between some of the different characters seems like it was written the same way but they hope the voice actors can carry it, i would almost bet money that the writers have a heavy googled thesaurus history.
You will see people asking questions in a frustrated way because the games story telling for a bunch of quests is more poetic or shake-spear than informative without having a scholar character read every book/note you come across, also comments in youtube guides have some funny discussions that are better than game discourse.
There are alot of questions and comments about how the game doesnt help people understand how important attributes like Persuasion, Wits and all of the spells and abilities without using a 3rd party source.
👿>Gamerpillar<👿 .
You either walk or power walk/brisk jog to make it take as long as possible in a dull-way to seem like the world is bigger than it is, making travel preferable to use a waypoint teleport because there will definitely be no new action along the pathway that you have walked before, since the NPC's are basically static unless roaming around the inside of a building to annoy thiefs.
Barter isn't "necessary" really. You can get by just fine without it, though typically that does mean using thievery to steal money and items. Still, you can make so much doing so that you can stop selling items entirely and rely on just throwing gold at whatever you want, nearly to the point of buying entire inventories from merchants with the amount of gold you can acquire thieving.
The resetting of sold items is due to code limitations since you can only sell from the inventory of selected characters and the game wasn't designed to remember those items if you switch.
"You can literally eat human body parts infront of the cops and nothing happens, but if you bless someone with the magic of the gods they worship then they want to stab your face off.."
This is clearly and deliberately explained in the game's lore. You're not necessarily eating the entirety of the body parts, elves simply need to taste to recover memories of the person whose body they consume. Its a cultural thing. The "cops" you refer to are the magisters, and they are effectively brainwashed soldiers told to hunt Source, believing that the entire conflict with the voidwoken terrorizing the land is because of the Sourcerers.
Nothing about this should be immersion breaking. If anything, it reinforces the lore, which should enhance immersion.
"The more Quests you complete.. the slower the game runs.. Quicksaves start taking longer and longer and can even crash, so you are incentivised to rush the main story and skip side quests."
At best, this is personal opinion from you. Nothing in the game incentivises you to skip side quests. Like any game, the more you do, the more the game must track through saves. Any game starts to load longer as you complete more.
In my experience, load times were pretty consistent and I can't recall the game ever crashing in over 1000 hours of play time. These things suggest issues with your PC more than issues with the game itself, if anything. I've had some bugs/desync in multiplayer, but that's not unheard of.
"There is no Karma system, you can be as fickle as the story narrator."
"There are no skills like Forensic or Tracking, because why would they need it with a small world where everything is meaningless.. which is what the devs want you to feel.. thats your reward for finishing the game.. that life is a waste of time."
Everything is intended to be a moral grey, similar to life. Nothing is ever black and white, there's always a different perspective to look from. Whether you find meaning in the things you do in the game is entirely up to you. Just because you didn't find it, doesn't mean it isn't there or others can't.
"The multiplayer that falls short of fully utilising character builds, and online options, they have all the building blocks to make a TFT(team fight tactics) or Hearthstone, but they dont do anything with it, instead you have to wait for your group to all be online so you can play the game again with no mini-game short burst-like battlegrounds, that being said, co-op is still good"
Can't fully comment here because I don't understand the references. However, I can't really understand how you'd think this game could progress *without* everyone present. The singleplayer and multiplayer are the same thing. You can literally start a singleplayer game, selecting the solo play options the whole way, then invite a player to join you. The host of the game can technically play without anyone else there, though the other players would miss out on whatever happens.
"The weird delay in combat after using an ability, it becomes less fluid and feels like there is lag, so you cannot queue combat actions and watch it play out while selecting other characters and queuing up their orders."
"You either walk or power walk/brisk jog to make it take as long as possible in a dull-way to seem like the world is bigger than it is, making travel preferable to use a waypoint teleport because there will definitely be no new action along the pathway that you have walked before, since the NPC's are basically static"
I've never truly understood everyone's need for haste nowadays. People need things to be faster, to be able to do more things in less time, instead of just enjoying things as they play. Its like playing a game like Skyrim or the recent playthrough I've been doing in Kingdom Come Deliverance, where I'm sure players complain about having to follow NPCs at a walking pace instead of having them sprint alongside you to move at maximum speed. Hell, I've heard of kids nowadays watching TV series or animes on 2x speed instead of normal just to ingest it faster. Why? No idea, but it can't possibly be as meaningful or enjoyable like that.
It'd be hard to queue up orders when you have to wait for the enemy turn to alter the battle before you get your chance to get another turn. Like, what happens if you queue an action to cast a fireball on an enemy and that enemy goes invisible? Again, the need for unnecessary haste.
You have some good points in there for certain, but there are plenty of things I very much disagree with as well. Felt like I needed to share my thoughts.