Divinity: Original Sin 2

Divinity: Original Sin 2

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markakeen Feb 16, 2024 @ 9:12am
Loot and bag management?
The main thing I disliked about BG3 was endless amounts of trash loot and bag clutter. Coupled with having to worry about food, bag management took an annoying amount of time which detracted from the questing and adventure.

How does DOS2 compare?
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Showing 1-11 of 11 comments
Arroba Feb 16, 2024 @ 9:14am 
i thnik is same , also you sell the trash o bad items it´s in the bag inventary .
Chaoslink Feb 16, 2024 @ 3:44pm 
Heh, "worry" about food in BG3. Not the word I'd use given it was easy to have thousands of camp supplies worth pretty early on.

As for random crap, you get a lot and have to manage it. The bags mod you can use is a beta version of the bags in BG3 and doesn't work nearly as well. Don't use it. Save first at the very least, so you can go back.

As long as you play a strength character, you should have all the carry capacity to hold it all without much worry. Most of it is used in crafting, which is actually relevant in this game. Its not just trash, though many players go through the whole game without crafting much.
nice Feb 16, 2024 @ 7:06pm 
Item management in Div 2 is 10x better than in BG3 lol, anyone saying otherwise is lying to themselves. BG3 is great dont get me wrong, but I still like Div 2 better. Better skill system as well, + Lone Wolf <3
inosk0pedjfk Feb 16, 2024 @ 9:24pm 
Filters in DoS2 are a lot better but yes there is a lot of pretty useless loot
Chaoslink Feb 17, 2024 @ 7:57am 
Originally posted by nice:
Item management in Div 2 is 10x better than in BG3 lol, anyone saying otherwise is lying to themselves.
I'd love to know how you'd justify this claim. There are pretty much only improvements in how BG3 handles items. You don't need to constantly replace gear every level, there's not much to hoard and what there is can easily be managed using the item sorting bags *that actually work*, you're not weighed down by dozens of crafting items that work in only a single recipe... While I can agree that DOS2 is an excellent game, its inventory management is probably one of its biggest drawbacks and BG3 definitely improved on it.
Dies Fourth Feb 18, 2024 @ 10:29am 
Ive got SOOOOOO much stuff i dont know if i'll ever need/use.

The cooking station has zero recipes and makes zero sense to me.
Theres a cooking pot then 6 boxes your supposed to put in random food items and press " combine " to see if you get anything ??

The item and food crafting seems to be a mile wide and 10 feet deep imo so im not even bothering with it or the 10k different items they both have.
Chaoslink Feb 18, 2024 @ 2:21pm 
Originally posted by Dies Fourth:
Ive got SOOOOOO much stuff i dont know if i'll ever need/use.

The cooking station has zero recipes and makes zero sense to me.
Theres a cooking pot then 6 boxes your supposed to put in random food items and press " combine " to see if you get anything ??

The item and food crafting seems to be a mile wide and 10 feet deep imo so im not even bothering with it or the 10k different items they both have.
Food is definitely not important. Only a few food items ever matter and that's only if you plan to use them, such as Pumpkin Soup for a +2 (or 4) to wits for altering turn order or detecting hidden things.

If you autosort, everything that comes after essences is scroll crafting materials. Some scrolls are really good to craft bulk of such as Fortify, so you don't need to memorize the spell itself. Many aren't worth the effort or materials though.
Chocbomb Feb 18, 2024 @ 8:14pm 
Originally posted by markakeen:
Tell me your experience.
TL;DR
It's obvious that DOS2's development team were split up into teams that had to work together after they created their parts, because some aspects of the game mesh poorly and there are gaps where youre like why..
You will have voice acting sounding like theyre too calm or slow for the point theyre saying and how some of the conversations are written by someone who doesnt realize that its going to be read out, and then that player ends up detaching from the story because the dialogue between some of the different characters seems like it was written the same way but they hope the voice actors can carry it, i would almost bet money that the writers have a heavy googled thesaurus history.
You will see people asking questions in a frustrated way because the games story telling for a bunch of quests is more poetic or shake-spear than informative without having a scholar character read every book/note you come across, also comments in youtube guides have some funny discussions that are better than game discourse.
There are alot of questions and comments about how the game doesnt help people understand how important attributes like Persuasion, Wits and all of the spells and abilities without using a 3rd party source.

Inventory:
Its got the same dumb inventory as classic wow with each of them having their own dumb bag stash, and when you select the party member and open inventory it doesnt open to their inventory, it randomly opens at where-ever it wants and you gota scroll-wheel..
  • It can also jumble the order of the Inventory so you may need to scroll up instead of down and not let you have a basic understanding of how your inventory works.
  • And if you grab an addon that combines each characters inventory into 1 big bag you stop getting achievements, and you can tell people go and get those pretty fast because 60% of people stop finishing the game toward the end of Fort Joy and Act2 based on the achievement percentages.
  • even Blizzard's world of warcraft noticed that addons like "Bagnon" were important because alot of games are code warriors for the tedium of inventory manipulation instead of making it a good experience for a game, they code whatever they can quickly and throw it out there and let modders fix it, some games make you pay to fix it too.
  • The only difference is it has the right click option of "send to (companion name)".
  • BUT.. you have to do it individually for each item, which gets insane and repetitive to manage unless you ignore stuff and rush quest completion.
  • There is no toggle+select multiple items, you only get "wares" which is limited.
  • There is no Key-Ring, there are alot of keys to pickup, and your inventory will be full of them.
  • You will pickup 100's of food ingredients filling up your inventory too.
  • Auto-Sort is necessary to use all the time, otherwise your inventory stretches like a rubber-band.
  • You do get "send to ship storage" i guess is the final QOL the devs had to try and make it look like they cared, but its more like an annoying sound that happens everytime you right+click and left+click, like that youtube guide channel that has that horrible intro music that sounds like it wants to shred fingernails on a chalkboard..
    👿>Gamerpillar<👿 .

Loot:
Its not so bad, unless you finish a quest and they give you a choice of 4-5 things to pick from, but you can't alternate characters to compare gear, so you gota guess if its better or not or just take whatever will sell for more.
  • The items on the ground are often hard to see, the ALT show ground item doesnt work for alot of things, and the addon that you need to fix that will stop you from getting achievements.
  • Again like in the inventory issue above, when identifying items, there is no "toggle+select" to chain identify gear, you have to do multiple clicks per item and wait for the identify to finish before starting another one or the channel will cancel even though the sounds and channel will still need to complete before it starts the next one, and you will need to redo the previous one because it will fail.
  • There is no Deckard Cain that can "woosh" all your items quickly, because sometimes you will have alot of unidentified loot, especially if you have a Lucky stat character.
  • Luck stat is a blessing and a curse, because it has a chance of giving you some good loot, but it will also fill you inventory full of garbage you need to identify.
  • Barter stat is necessary to have on one character, and micro-managing equipping their barter gear with their combat gear is pain after a while, also having to 2x clicking per item to send the gear to that characters inventory to sell, or else the sell window tells you that you will need to cancel your sale if you change characters.. but it doesnt if youre buying? its very dumb.

Storage:
The tiny window the game gives you for your Boat's storage is annoying.. you are always needing to scroll down.
  • its lucky they gave you filters when dealing with your inventory and crafting and trading because otherwise the game would be horrid with loot, as it is now it scratches the bare-minimum of what is needed for an rpg.
  • You dont get filters with your storage or bags, so you gota scroll down those really small bag windows.
  • ESCAPE key doesnt close those bag windows either, you gota hit the X to close.
  • There is so much more window space to be used and is wasted for those tiny storage bag windows.


Immersion:
The game world is so small that no-one travels around but you.. so you find dead bodies all over the place, which also greys the line for morality.. you can't bury them or pickup the bodies and stash them somewhere out of fear of being discovered and punished.
You either walk or power walk/brisk jog to make it take as long as possible in a dull-way to seem like the world is bigger than it is, making travel preferable to use a waypoint teleport because there will definitely be no new action along the pathway that you have walked before, since the NPC's are basically static unless roaming around the inside of a building to annoy thiefs.
  • There is no Karma system, you can be as fickle as the story narrator.
  • You can literally eat human body parts infront of the cops and nothing happens, but if you bless someone with the magic of the gods they worship then they want to stab your face off..
  • There are no skills like Forensic or Tracking, because why would they need it with a small world where everything is meaningless.. which is what the devs want you to feel.. thats your reward for finishing the game.. that life is a waste of time.
  • You kinda have a Detective skill, but its just Wits and only needed for a few places to dig-up an underground vault, otherwise you only know that Wit is crit-chance, until they get stuck and need to google why they cant see the hidden spot.
  • The more Quests you complete.. the slower the game runs.. Quicksaves start taking longer and longer and can even crash, so you are incentivised to rush the main story and skip side quests.
  • The weird delay in combat after using an ability, it becomes less fluid and feels like there is lag, so you cannot queue combat actions and watch it play out while selecting other characters and queuing up their orders.
  • The multiplayer that falls short of fully utilising character builds, and online options, they have all the building blocks to make a TFT(team fight tactics) or Hearthstone, but they dont do anything with it, instead you have to wait for your group to all be online so you can play the game again with no mini-game short burst-like battlegrounds, that being said, co-op is still good ¯\_(ツ)_/¯.
Chaoslink Feb 18, 2024 @ 8:30pm 
"Barter stat is necessary to have on one character, and micro-managing their barter gear with their combat gear is pain after a while, also having to send all the gear to that characters inventory to sell, or else the sell window tells you that you will need to cancel your sale if you change characters.. but it doesnt if youre buying? its very dumb."

Barter isn't "necessary" really. You can get by just fine without it, though typically that does mean using thievery to steal money and items. Still, you can make so much doing so that you can stop selling items entirely and rely on just throwing gold at whatever you want, nearly to the point of buying entire inventories from merchants with the amount of gold you can acquire thieving.

The resetting of sold items is due to code limitations since you can only sell from the inventory of selected characters and the game wasn't designed to remember those items if you switch.



"You can literally eat human body parts infront of the cops and nothing happens, but if you bless someone with the magic of the gods they worship then they want to stab your face off.."

This is clearly and deliberately explained in the game's lore. You're not necessarily eating the entirety of the body parts, elves simply need to taste to recover memories of the person whose body they consume. Its a cultural thing. The "cops" you refer to are the magisters, and they are effectively brainwashed soldiers told to hunt Source, believing that the entire conflict with the voidwoken terrorizing the land is because of the Sourcerers.

Nothing about this should be immersion breaking. If anything, it reinforces the lore, which should enhance immersion.



"The more Quests you complete.. the slower the game runs.. Quicksaves start taking longer and longer and can even crash, so you are incentivised to rush the main story and skip side quests."

At best, this is personal opinion from you. Nothing in the game incentivises you to skip side quests. Like any game, the more you do, the more the game must track through saves. Any game starts to load longer as you complete more.

In my experience, load times were pretty consistent and I can't recall the game ever crashing in over 1000 hours of play time. These things suggest issues with your PC more than issues with the game itself, if anything. I've had some bugs/desync in multiplayer, but that's not unheard of.



"There is no Karma system, you can be as fickle as the story narrator."
"There are no skills like Forensic or Tracking, because why would they need it with a small world where everything is meaningless.. which is what the devs want you to feel.. thats your reward for finishing the game.. that life is a waste of time."

Everything is intended to be a moral grey, similar to life. Nothing is ever black and white, there's always a different perspective to look from. Whether you find meaning in the things you do in the game is entirely up to you. Just because you didn't find it, doesn't mean it isn't there or others can't.



"The multiplayer that falls short of fully utilising character builds, and online options, they have all the building blocks to make a TFT(team fight tactics) or Hearthstone, but they dont do anything with it, instead you have to wait for your group to all be online so you can play the game again with no mini-game short burst-like battlegrounds, that being said, co-op is still good"

Can't fully comment here because I don't understand the references. However, I can't really understand how you'd think this game could progress *without* everyone present. The singleplayer and multiplayer are the same thing. You can literally start a singleplayer game, selecting the solo play options the whole way, then invite a player to join you. The host of the game can technically play without anyone else there, though the other players would miss out on whatever happens.



"The weird delay in combat after using an ability, it becomes less fluid and feels like there is lag, so you cannot queue combat actions and watch it play out while selecting other characters and queuing up their orders."
"You either walk or power walk/brisk jog to make it take as long as possible in a dull-way to seem like the world is bigger than it is, making travel preferable to use a waypoint teleport because there will definitely be no new action along the pathway that you have walked before, since the NPC's are basically static"

I've never truly understood everyone's need for haste nowadays. People need things to be faster, to be able to do more things in less time, instead of just enjoying things as they play. Its like playing a game like Skyrim or the recent playthrough I've been doing in Kingdom Come Deliverance, where I'm sure players complain about having to follow NPCs at a walking pace instead of having them sprint alongside you to move at maximum speed. Hell, I've heard of kids nowadays watching TV series or animes on 2x speed instead of normal just to ingest it faster. Why? No idea, but it can't possibly be as meaningful or enjoyable like that.

It'd be hard to queue up orders when you have to wait for the enemy turn to alter the battle before you get your chance to get another turn. Like, what happens if you queue an action to cast a fireball on an enemy and that enemy goes invisible? Again, the need for unnecessary haste.


You have some good points in there for certain, but there are plenty of things I very much disagree with as well. Felt like I needed to share my thoughts.
Chocbomb Feb 18, 2024 @ 8:41pm 
Originally posted by Chaoslink:
I put zero effort into my replies.
*nods* 👌
Chaoslink Feb 18, 2024 @ 9:06pm 
Originally posted by Chocbomb:
Originally posted by Chaoslink:
I put zero effort into my replies.
*nods* 👌
Be toxic and dismissive if it makes you feel better just because I didn't take the time to do a bunch of fancy formatting and the like. This kind of response however, falls into the classic fallacy of focusing on the person behind an argument rather than the argument itself. It quite literally means that you're a hypocrite here, that you'd try to use a logical fallacy to avoid putting effort into a reply instead of engaging in a discussion about the points presented to you.
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Date Posted: Feb 16, 2024 @ 9:12am
Posts: 11