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If you're not set on a build yet, I highly recommend going full memory and 2Geo/Pyro/Aero/Hydro and making your summoner a battlefield engineer/support specialist with a wand/shield setup. This gives you access to all the support spells you can imagine, but only after you get summoning to 10. The elements give you the ability to get all the crafted spells to change infusion at will.
it typically isn't worth trying to make a summoner/something build as the "something" takes too long to become anything meaningful and spending the AP on whatever that is takes away from your summoning half. You want to be cycling your crafted infusion spells to keep your incarnate casting spells. This is a magic damage build for team composition, so don't think about the blood incarnate too much, focus elemental.