Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
Provoke doesn't work.
I am playing with my friends on tactician and at first it was like "okay let's save the new dude by casting provoke near him and uncanny evasion on myself".

Enemy 1: Area damage, contamination
Enemy 2: Directly hits the other player completely ignoring me, like as if they acted like they were supposed to as a normal bot.

WTF?

They had the taunted status effect written on them so it surely applied. They just decided not to attack.
Last edited by elitkrumpleeharcos; Aug 23, 2020 @ 5:39am
< >
Showing 1-11 of 11 comments
Raggle Fraggles Aug 23, 2020 @ 6:17am 
Taunting doesn't work the way you might think it does in this game. It doesn't actually force the enemies to attack you, it just gives them damage penalties if they attack anyone else.
Originally posted by Raggle Fraggles:
Taunting doesn't work the way you might think it does in this game. It doesn't actually force the enemies to attack you, it just gives them damage penalties if they attack anyone else.
Really?
I didn't notice the damage reduction when he just killed my teammate with full health lol.

But really, there was no difference whatsoever to their actions.
Last edited by elitkrumpleeharcos; Aug 23, 2020 @ 6:55am
Raggle Fraggles Aug 23, 2020 @ 7:29am 
Maybe it was't dmg reduction, but some other debuff. But I know it doesn't force them to attack any particular person It tells you what it is if you right click the enemy and examine them. More details on the status effects are there.
parent child bowl Aug 23, 2020 @ 8:20am 
Originally posted by elitharco$:
Originally posted by Raggle Fraggles:
Taunting doesn't work the way you might think it does in this game. It doesn't actually force the enemies to attack you, it just gives them damage penalties if they attack anyone else.
Really?
No. Don't use taunt. It's only useful in the hands of your enemies.
Nibbie Aug 23, 2020 @ 11:59am 
"Taunt the enemies around you. Provoke and tease them so that they want to attack you." Unfortunately, "want" to attack you doesn't always mean "will" attack you. I don't know if anyone has ever figured out exactly how it works, but everyone knows it isn't foolproof.
DeathScream Aug 23, 2020 @ 1:13pm 
It works in its own way. First you gotta remove their whole armor for it to apply its debuf then it doesnt force them to use single target spells or attacks so they can pretty much use AoE while taunted.
Chaoslink Aug 23, 2020 @ 2:05pm 
As far as I can tell there IS a threat system in this game. However, the kind of character you'd use taunt on tends to make them low threat and taunt only adds extra threat to them. If you're at 50 threat and your ally is at 90 while taunt adds 20, then your ally is still the primary target. However, so many things affect how threatening you are to each AI NPC that keeping yourself low is basically impossible.
Szaal Aug 23, 2020 @ 2:34pm 
Practically the least intuitive skill in the game, both on the first one and on this one. Not sure about the aggro system since it's not mentioned anywhere in the net clearly. Similar like stench, though I feel like that one is more "effective" than the Taunt skill.
Originally posted by DeathScream:
It works in its own way. First you gotta remove their whole armor for it to apply its debuf then it doesnt force them to use single target spells or attacks so they can pretty much use AoE while taunted.
I know it should just make it damage in aoe if in smart mode, like the first enemy, but the 2nd one completely ignored the taunt. Like as if he hadn't received it at all(it had no armors, neither magic nor physical) and since i rarely go for warfare, i tried to provoke it and it literally just one-shot my dude's character with a freakin single target attack(i was closer to the enemy, i had taunted the enemy, but the enemy MOVED and ATTACKED with a single target) so after this incident i didn't use provoke again. The worst in all that is in case is that i literally saw no difference from enemy attacks apart from the fact that it was a bit faster paced round, but that's it.

Originally posted by Chaoslink:
As far as I can tell there IS a threat system in this game. However, the kind of character you'd use taunt on tends to make them low threat and taunt only adds extra threat to them. If you're at 50 threat and your ally is at 90 while taunt adds 20, then your ally is still the primary target. However, so many things affect how threatening you are to each AI NPC that keeping yourself low is basically impossible.

I don't know how he could've had more threat than i did, because i was a freakin geomancer and deal like 70% of my team's damage due to area attacks and he just started the game.
Last edited by elitkrumpleeharcos; Aug 24, 2020 @ 9:24pm
Chaoslink Aug 24, 2020 @ 10:35pm 
Originally posted by elitharco$:

Originally posted by Chaoslink:
As far as I can tell there IS a threat system in this game. However, the kind of character you'd use taunt on tends to make them low threat and taunt only adds extra threat to them. If you're at 50 threat and your ally is at 90 while taunt adds 20, then your ally is still the primary target. However, so many things affect how threatening you are to each AI NPC that keeping yourself low is basically impossible.

I don't know how he could've had more threat than i did, because i was a freakin geomancer and deal like 70% of my team's damage due to area attacks and he just started the game.
I dunno how the aggro system works, but I suppose I'd use the term "threat" lightly there. The aggro system doesn't necessarily look for the highest damage dealer or anything, it prioritizes weak targets and targets it can CC or kill. The highest "threat" on your team is technically whoever is squishiest. Though CC spells might prioritize someone with no armor and that kind of thing. Its a very weird system that makes these spells and effects that alter it somewhat useless.
elitkrumpleeharcos Aug 24, 2020 @ 10:57pm 
Originally posted by Chaoslink:
Originally posted by elitharco$:



I don't know how he could've had more threat than i did, because i was a freakin geomancer and deal like 70% of my team's damage due to area attacks and he just started the game.
I dunno how the aggro system works, but I suppose I'd use the term "threat" lightly there. The aggro system doesn't necessarily look for the highest damage dealer or anything, it prioritizes weak targets and targets it can CC or kill. The highest "threat" on your team is technically whoever is squishiest. Though CC spells might prioritize someone with no armor and that kind of thing. Its a very weird system that makes these spells and effects that alter it somewhat useless.
Well threat is really interesting, because once i equipped stench on a character and it didn't affect only the melee but casters as well.(Was glass cannon and it was weird.)
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Aug 23, 2020 @ 5:37am
Posts: 11