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there are too many to count
But......
I found out that a duel weld wand build for openers (range)
then tank close (shield/sword)
sort like battlemage
is grand indeed
Im doing so good with it on a Lonewolf run
The wands you can get are good damage dealers can exploit every weakness and low AP to use
Yeah, once armor is gone cc don't need damages !
Look like my coach build : dump every buffs you can on teammates, inv potion and let them do the damages for you.
Also love the steam cloud over water combo where you zap it with electricity and make an electric totem then toss an enemy in with no magic armor. The totem will shock the cloud and puddle simultaneously, making two separate shocks that repeatedly stun lock the enemy. As long as you replace the totem as needed, they’ll never get a turn again.
One of my favorite things is being able to summon the water minion for an extra heal.
Unfortunately, you probably have to do lone wolf and make your other character invisible a fair bit, otherwise they avoid the tank.
Aha I was this kind of player trying weird combo with my brother but never in ranked (well, we maybe trolled once or twice with cho-gall). I really miss this game.