Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Spec points in Scoundrel only to unlock skills, for early game. Get 10 Warfare next.
Both daggers are Lvl8 as well; one epic, one unique.
Well thanks, I guess I'll give it a try. I didn't think that pure damage matters more than crit multiplier.
I also noticed that though she backstabs with both of her weapons, only first of them deals crit. Was that intended? 'Cause it seems kinda strange.
Later on learn how to math and use Corrupt Blade + Mortal Blow. Rogue is not only damage but a debuffer as well with Silence, Atrophy, Sleep and Fear.
This guy knows whats up
Your second weapon "not triggering criticals" is actually just the normal offhand deals 50% less damage thing. Always make sure your main hand weapon is the harder hitting weapon.
must have the pawn talent
realised most people overlook dual wield
Dual Wield 5% damage is less than the 5% damage you get from Warfare. Maxing Dual Wield and leaving Warfare at 2 is a big damage loss.
so... 5% << 5%? care to elaborate the differences in the gains from warfare and dual wield?
For example...
Lets say you have a weapon that deals exactly 100 damage. You have 20 of the scaling attribute for said weapon, meaning you have a 100% damage boost. You also have 10 in the weapon skill giving you a 50% additional boost. The game would then add those two together for a 150% boost, making your final hit deal 250 damage. If you trade the weapon skill for Warfare however, you'd first calculate the attribute boost with the weapon damage, getting 200 damage. Then you'd apply the 50% from Warfare to that value making your final damage be 300 rather than the 250 your weapon skill offered. That's a pretty significant jump... The extra stat from the weapon skill doesn't make up for the damage loss from not having Warfare. This is true for ALL physical builds, from warriors to archers and even Necromages. Warfare is king for all physical based damage.