Divinity: Original Sin 2

Divinity: Original Sin 2

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JamesWhisky Apr 21, 2020 @ 12:44pm
Dual wielding -50% damage reduction from dont know what.
Hey I just wanna ask if anybody know about "new" upgrade of the game. Now all dual wielding classess got from the begining of the game -50% damage reduction from dual wielding. No matter if it s rogue or dual wands or dual swords. U get it for dual wielding and u cant do anythin about it. Only thing u can do is remove offhand weapon to get the reduction off. But it s like some new ♥♥♥♥. Like rogues are unplayable now and mages as well. Anybody know somethin more about it?
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Showing 1-15 of 19 comments
Red Phantom Apr 21, 2020 @ 1:08pm 
Did they update the game very recently? Because Nok Nok was absolutely shredding it in my recent playthrough. I'm pretty sure that dual wielding penalties were always in the game, and that they're lessened when using two light weapons.
Red Phantom Apr 21, 2020 @ 1:32pm 
Yep wrong forum :steammocking:
https://divinityoriginalsin2.wiki.fextralife.com/Dual+Wielding

"The weapon equipped in the off-hand will always incur a -50% damage penalty."

Dual Wield is still more damage than you would if you only wield 1 one handed weapon. Dual Wield is useful for procs and extra backstab damage.
JamesWhisky Apr 21, 2020 @ 9:05pm 
Originally posted by Doxy!:
Originally posted by JamesWhisky:
But it s like some new ♥♥♥♥. Like rogues are unplayable now and mages as well. Anybody know somethin more about it?
100% Main hand + 50% from your second weapon (offhand).

and it's not a new thing in here..


Originally posted by Red Phantom:
Did they update the game very recently? Because Nok Nok was absolutely shredding it in my recent playthrough. I'm pretty sure that dual wielding penalties were always in the game, and that they're lessened when using two light weapons.
and for you sir, this is Divinity Original Sin 2 forum..
you misslead here with Nok Nok from Pathfinder Kingmaker

Like I known that u got lesser damage from off hand but I'm talking about visible debuff when u got two weapons and hover at damage after all buff to damage there's - 50%danage reduction to damage doesn't matter class race nothin.
JamesWhisky Apr 21, 2020 @ 9:48pm 
https://ibb.co/ZBNv077

This is how it's lookin when u equip off hand weapon. When u unequip this debuff isn't there anymore. It's everytime u equip any kind of weapon to offhand. And it doesn't mean u got your offhand damage reduced but your overall damage. Like lvl 14 rogue is now doing 80 back stab damage.
Pyromus Apr 21, 2020 @ 11:11pm 
That's been there since day one. Also, if you're worried about that, but have 10 points in dual wield and only one in warfare, you're worried about the wrong thing.
Red Phantom Apr 21, 2020 @ 11:32pm 
Yep, take all of your points out of dual wield and put them all in warfare.
JamesWhisky Apr 22, 2020 @ 1:58am 
Originally posted by Pyromus:
That's been there since day one. Also, if you're worried about that, but have 10 points in dual wield and only one in warfare, you're worried about the wrong thing.

Dude honestly u re talking about something totally different. Try to make rogue dual wielding and get to act two to got some decent gear that u have like 100-150 damage and then come and tell me I'm wrong when u ll be doin 90 damage from backstab instead of 300+. The offhand damage reduction never been issue in this thread at all. Everybody knows about it. I'm talking about main damage overall bein decreased by 50% not offhand.
Originally posted by JamesWhisky:
Originally posted by Pyromus:
That's been there since day one. Also, if you're worried about that, but have 10 points in dual wield and only one in warfare, you're worried about the wrong thing.

Dude honestly u re talking about something totally different. Try to make rogue dual wielding and get to act two to got some decent gear that u have like 100-150 damage and then come and tell me I'm wrong when u ll be doin 90 damage from backstab instead of 300+. The offhand damage reduction never been issue in this thread at all. Everybody knows about it. I'm talking about main damage overall bein decreased by 50% not offhand.
I just tested this and what you say seems to be a problem on your end.

My lvl 16 rogue:

1 handed damage = 119-125
Dual Wield damage = 192-203

One Handed Damage Backstab = 266
Dual Wield Backstab = 288 + 139

The damage in your picture looks small because that is the base damage of your weapons BEFORE all the other bonuses are applied, your total damage = your base weapon damage plus every other bonus such as finesse, warfare, dual wield and gear.
Red Phantom Apr 22, 2020 @ 2:28am 
And again, you could greatly increase that damage if you took every point out of dual wielding and put it all in warfare.

Dual wielding applies to your base damage, while warfare multiplies all physical damage after any other bonus. So the 5% increase in warfare is worth more than the 5% increase in dual wielding.
JamesWhisky Apr 22, 2020 @ 6:19am 
Originally posted by Red Phantom:
And again, you could greatly increase that damage if you took every point out of dual wielding and put it all in warfare.

Dual wielding applies to your base damage, while warfare multiplies all physical damage after any other bonus. So the 5% increase in warfare is worth more than the 5% increase in dual wielding.

I already did that. The damage didn't change at all. It change in numbers a bit but not in damage dealt to enemies. Like the damage wnt to like 200 and the damage dealt was 94 overall with backstab after both daggers hit. Like the last patch ♥♥♥♥♥♥ even my saved games. My lvl 20 rogue went from 1100 base damage and 3127 per backstab to 750 per backstab. 80 agility.
JamesWhisky Apr 22, 2020 @ 6:21am 
And it's not only my games being nerfed. All my friends have the same issue. Our coop games are all changed.
Luxen Apr 22, 2020 @ 6:51am 
It has always been like that, and like some people said before, it's -50% reduction on the offhand.
If you look in the engine the average hit multiplier is 100. Most of the one-handed weapon are around 67 (daggers are lower since you're supposed to backstab with it) so 67+(67*0.5) = 100. Two handed weapons are around 100 so you do approximately the same damage when you're dual wielding compared to two handed.
JamesWhisky Apr 22, 2020 @ 6:58am 
Originally posted by Luxen:
It has always been like that, and like some people said before, it's -50% reduction on the offhand.
If you look in the engine the average hit multiplier is 100. Most of the one-handed weapon are around 67 (daggers are lower since you're supposed to backstab with it) so 67+(67*0.5) = 100. Two handed weapons are around 100 so you do approximately the same damage when you're dual wielding compared to two handed.

Dude are tryin to say that the damage with my max finesse warfare build was negative? Cmon dude like really. As I told u before I know about offhand -50% damage. And that is not what Im talkin about for ♥♥♥♥ sake. IM |TALKIN ABOUT OVERALL damage.
When u have 200 base damage and 225% damage multiplier for rogue u should be doin around 500+ damage not 94..... I dont know how to make it mroe clear
80Finesse 15 warrfare 1127 base damage doin 659 damage per hit backstab without enemy havin any physical resistances
....
JamesWhisky Apr 22, 2020 @ 7:01am 
I can even broadcast for u so u can see it for your own eyes the difference that this ♥♥♥♥♥♥ up patch did.
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Date Posted: Apr 21, 2020 @ 12:44pm
Posts: 19