Divinity: Original Sin 2

Divinity: Original Sin 2

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Volatility Oct 2, 2023 @ 5:56pm
White Magister Jonathan - quest with the oil voidlings (On The Ropes?)
I'm on my first playthrough of DoS2 and still figuring it all out.

I'm struggling with this quest. I'm level 11, which I think is part of the issue. A few questions:

1. As far as I know, when I finished Fort Joy at Level 8, I'd done everything for experience I could. Now, in Act 2, everything I come across is a few levels higher than me including my current quest. Am I missing lower level content somehow in Act 2?
2. On the quest in the title, I'm on the platform and I've killed Magister Jonathan and a number of other magisters and oil voidlings. And I've felt like I'm about to win. But then the oil voidlings start regenerating and the large voidlings turn the top platform into an inferno. How do you combat the voidlings regenerating in the fire?

Thanks
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Showing 1-12 of 12 comments
Chaoslink Oct 2, 2023 @ 5:59pm 
That's a level 13 area, soon to be 14, so yeah, you're behind on level.

For level 11, you should be clearing the graveyard itself, but not advancing much else over there and doing the whole Wrecker's cave line west of town. Get into the Undertavern and talk to Lohar, follow that line until you reach the point you have to investigate the caves to find Mordus, then head West of town.
Chaoslink Oct 2, 2023 @ 6:03pm 
As for the fire, if you plan to keep trucking on anyway, Fire resistance potions help, but you'll honestly want the Rain spell and many uses of it. Wet fire voidlings don't spread fire when they move. This means that they won't set off the oil the oil ones leave behind. You ideally want a Hydro mage here to start freezing everything, or a ranger shooting ice arrows at the very least. Just know that they can turn the fire cursed, making it harder to be rid of. You can bless it to make normal fire and even bless it again for holy fire, but no matter what you do, rain makes it go away once its not cursed.

Throw Dust can be a useful spell here too. Craft a Huntsman spellbook with a Geo spellbook to get it. It clears any surface in the area, cursed included.
Volatility Oct 2, 2023 @ 6:07pm 
Originally posted by Chaoslink:
That's a level 13 area, soon to be 14, so yeah, you're behind on level.

For level 11, you should be clearing the graveyard itself, but not advancing much else over there and doing the whole Wrecker's cave line west of town. Get into the Undertavern and talk to Lohar, follow that line until you reach the point you have to investigate the caves to find Mordus, then head West of town.

I feel like I've done most of the stuff west of the town. Wrecker's Cave takes my party and splits it into 4 individuals, and I wasn't able to regroup and fighting several enemies solo kept resulting in me dead. Guess I'll have to head back over there again and either see if anything I missed, or if I can get through the cave. Thanks for the input.
Volatility Oct 2, 2023 @ 6:07pm 
I'll also check out the graveyard again in case I missed content.
Chaoslink Oct 2, 2023 @ 6:08pm 
Teleport pyramids.
Chaoslink Oct 2, 2023 @ 6:10pm 
If I need to elaborate that, trade the pyramids around in your inventories and use them to group up again. You can also just waypoint somewhere and go back in. Can also locate the waypoint inside using sneak and group at that.
northernwater Oct 2, 2023 @ 6:44pm 
Originally posted by Volatility:
I'm on my first playthrough of DoS2 and still figuring it all out.

I'm struggling with this quest. I'm level 11, which I think is part of the issue. A few questions:

1. As far as I know, when I finished Fort Joy at Level 8, I'd done everything for experience I could. Now, in Act 2, everything I come across is a few levels higher than me including my current quest. Am I missing lower level content somehow in Act 2?
2. On the quest in the title, I'm on the platform and I've killed Magister Jonathan and a number of other magisters and oil voidlings. And I've felt like I'm about to win. But then the oil voidlings start regenerating and the large voidlings turn the top platform into an inferno. How do you combat the voidlings regenerating in the fire?

Thanks
Here is my opinion on that fight.

1) Keep the high ground. Resist the temptation to jump down. The blobs will jump up.
2) Pick and choose you targets.
3) Keep Gywdian alive. He can do some useful damage. he is reckless so you will have to spend some AP on keeping him going but I think it is worth it. Soul mate may be useful.
4) I found Frozen and teleport to be a useful CC tactic.
5) With all those easy kills you will find Executioner a very valuable Talent in this fight.

This worked for me on Tactician, lonewolf.
northernwater Oct 2, 2023 @ 6:47pm 
Originally posted by Chaoslink:
Just know that they can turn the fire cursed, making it harder to be rid of. You can bless it to make normal fire and even bless it again for holy fire, but no matter what you do, rain makes it go away once its not cursed.
I used terrain transmutation.
northernwater Oct 2, 2023 @ 6:48pm 
BTW - The way I kept Gwydian from going off where I could not help him I would let blobs jump up on the platform and he always seems to go after the nearest enemy.
northernwater Oct 2, 2023 @ 6:54pm 
Originally posted by Chaoslink:
If I need to elaborate that, trade the pyramids around in your inventories and use them to group up again. You can also just waypoint somewhere and go back in. Can also locate the waypoint inside using sneak and group at that.
Wings are also handy in the cave.
lbestwick Mar 12, 2024 @ 1:19am 
I tried everything and couldn't do this until I tried this final thing. Not sure if it's a bug or it's meant to happen but it solved it for me.
I ungrouped party and put one character next to the doors of the gate we just came through which leads to Gwydian's family. Then I moved the rest of the party onto the central platform under the hanging Gwydion. I then moved my character who has teleport as near to the edge of the platform as I could so that they could still target Gwydion and teleport him as near to the gate as possible. He landed next the character there and immediately started a discussion. When he asked if we knew what had happened to his family I chose to leave the conversation. He then cast haste on himself and took off around the left edge of the platform, over the hill to his family and didn't come back. Even though the fight with the magisters starts because of this, the oil voidlings didn't spawn so the fight was easy. I then finished off the quest with him by his family. Hope it helps someone.
SunflowerFactory Mar 12, 2024 @ 3:15am 
Originally posted by lbestwick:
Even though the fight with the magisters starts because of this, the oil voidlings didn't spawn so the fight was easy. I then finished off the quest with him by his family. Hope it helps someone.

The trigger for the voidlings spawning in is when Gwydian casts Chain Lightning during his first turn, so it makes sense that they wouldn't appear if he's never in combat. The downside of doing the fight this way is that you miss out on some good XP and loot.

The way I always approach this fight is as a kind of tower defense; don't leave the platform unless you have a way of getting back up in the same turn. I prep a lot of hydro and ranged skills, plus Terrain Transmutation and Bless to deal with the necrofire. Steam Lance is super useful for this fight. If you're playing as a custom character, Dome of Protection covers most of the platform and helps keep everyone's magic armor up (including Gwydian's). It also help to bring Teleportation on a few people, plus some scrolls for emergencies, to keep the voidlings off the platform.

Gwydian has a lot of ranged and aero skills, but for some reason he has a tendency to run through necrofire. Make sure you heal him often and keep his magic armor up, so that he doesn't get killed by his own weird AI. This fight is pretty notorious, so don't feel bad about having to reload and retry it a few times. Good luck! :)
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Date Posted: Oct 2, 2023 @ 5:56pm
Posts: 12