Divinity: Original Sin 2

Divinity: Original Sin 2

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Reeva! Oct 1, 2023 @ 2:11pm
Alice Alisceon...
I played this game with a few people, and they all said that Alice Alisceon, by vote, is unanimously the most difficult fight in the game, due to the difficulty spike and sudden increase in damage. I fought her myself multiple times, 2 Lone Wolves in 1 playthrough, couldn't do it, got melted, lmao. 4 people all with different builds, including a Hydrosophist/Aerothurge combo, got melted but slower this time.

Then I examined her. Undead? Soul mate + FSD + fattest healing potion in my backpack, got her to 10%, chugged another one.

I never realize just how much you can cheese fights in this game until I start looking at stuff differently. Didn't have a Loremaster in either playthrough, only with friends I played with way back in the day, just assumed she was immune to fire and that was all I had to go on.

This was so insane to me, can't say it enough. A level 1 character with Soulmate can obliterate her like this if they have big healing potions. I didn't even have Warfare on my summoner, which apparently makes this deal even more damage.
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Showing 1-8 of 8 comments
Chaoslink Oct 1, 2023 @ 2:31pm 
Funny, I've never really considered this a hard fight myself. Its a lot of sudden damage for sure, but its not that bad. At least not mechanically. There's definitely a few worse ones out there. Once you learn the details about fights though, its surprising how you can turn a hard fight into an easy one with one little change in strategy.

The Scarecrows are a good example of this. That terrify aura on Tactician can be nasty. A few Earth resistance potions later and its nothing.
Winter Oct 1, 2023 @ 4:24pm 
Never ever thought of this for her. If I do another playthrough, this is getting a try :)
Reeva! Oct 1, 2023 @ 4:30pm 
Originally posted by Chaoslink:
Funny, I've never really considered this a hard fight myself. Its a lot of sudden damage for sure, but its not that bad. At least not mechanically. There's definitely a few worse ones out there. Once you learn the details about fights though, its surprising how you can turn a hard fight into an easy one with one little change in strategy.

The Scarecrows are a good example of this. That terrify aura on Tactician can be nasty. A few Earth resistance potions later and its nothing.
Yeah that scarecrow thing, I played in a 4 man party, all glass cannon, 3 of my chars were in sneak mode, lining up cheeky shots, if I didn't notice what was happening it would've been the saddest load-game ever. All 3 of them were perma terrified, glass cannon, didn't even initiate combat. 4th one could only save them because I stashed the teleportation gloves on the ship, used that to yank them out of it. Was so close.

But as far as glass cannon stuff goes, the soul-mate Undead combo works really well, if you're willing to spend a looot of gold on potions, or penny bun mushrooms, empty potion bottles are really valuable. I love the crafting stuff in this game, changes everything.
northernwater Oct 2, 2023 @ 7:05pm 
Alice is weak to physical. If you have a top notch two-handed damage dealer you can take her out in one move. Or off course the soul mate thing works too. The devs put ruins right next to her fire field. You can easily move the fight there and ignore the Totems.
northernwater Oct 2, 2023 @ 7:06pm 
Initiative is important in both scarecrow and Alice fights.
Panda Oct 2, 2023 @ 11:05pm 
Depends on your tactic (works fine on tactician):

1) 4 corpses + Necromancer - one shot.
2) Teleport away twice to reach Jahan - one shot/two rounds one shot.
3) Shackles of pain + high hp/a simple living on the edge + self damage = one shot.
4) Shackles of pain + biggest healing potion = one shot.
5) Water dude can just spam healing on her -> one shot.
6) High ground + double ballistic shots aka ranger attack (via skin graft) + stun arrow -> one shot/gg cause stunned.
7) Lizard + anti fire potion = 100% damage resistance = ez tank for 1round - just kill her after she spends all turns.
8) telekinesis abuse… (not recommended)

P.S I consider “one shot” as dead on your turn/dead during first round.
Last edited by Panda; Oct 2, 2023 @ 11:13pm
Molotov Milkshake Oct 30, 2023 @ 4:00am 
I just positioned 2 team members to teleport her 1) down to the beach, then 2) within range of Jahan. He absolutely destroys her immediately lol.
Stats Apr 14, 2024 @ 11:04am 
This is a viable approach I used on tactician difficulty, with only a little bit of cheese:

Teleport her out of the pit and towards your most durable character (make sure he/she won't be killed in one turn, you can temporarily equip shield on your two-handed knight cuz his/her only mission here is to stay alive). Your fragile ranger and mage should be standing high upon the ruins next to it. The battle within the pit is now triggered, yet Alice herself will be chat-locked with your tough guy. Now solo all totems with your teleport guy (which should be quite easy).

Alice without the help of the terrain & totems should be quite easy to be locked down. Both the [Geomancer + Torturer + Worm Tremor] combo and [ranger + knockdown arrow] can lock her down. Her physical armor is quite low so it's not hard to perma-lock her with a ranger.
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Date Posted: Oct 1, 2023 @ 2:11pm
Posts: 8