Divinity: Original Sin 2

Divinity: Original Sin 2

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Hummingbird Oct 19, 2023 @ 4:26pm
best race to use for witches, wizzards and battle mages?
playing for first time, need some help with customisation
i dont want my character to be useless in late game

i dont like being range, but i dont wanna be helpless if i am

i hear battle mage can cause chaos
witch is super strong in late game
wizzard is s tear

so yeah do i want human, lizards etc or what

ty
Last edited by Hummingbird; Oct 19, 2023 @ 4:29pm
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Spawnling Oct 19, 2023 @ 5:29pm 
Elf
Last edited by Spawnling; Oct 19, 2023 @ 5:31pm
Hummingbird Oct 19, 2023 @ 5:31pm 
Originally posted by Spawnling:
elf
i see. ty
Spawnling Oct 19, 2023 @ 5:49pm 
Okay longer answer:
Elves have Flesh Sacrifice, which has 3 upsides and 1 downside:
It reduces your Constitution when used, which nobody cares about thanks to the armor system
+1 Action Point (AP) = more spells/movement
+15% damage and every mage wants damage (well everyone wants damage)
Creates a blood pool where you stand.

This is great if you want to play a witch/necromancer. Combined with the Elemental Affinity talent it's an "All necromancy spells cost 1 less AP, you gain 1 AP and +15% damage for all spells" button.

Edit: That said, you can also be a strong wizzard, rogue, warrior (as long as you don't use a shield) or, of course, an overpowered ranger. Basically every build benefits from extra damage and extra AP
Last edited by Spawnling; Oct 19, 2023 @ 6:02pm
Chaoslink Oct 19, 2023 @ 6:18pm 
Race doesn't matter too much.

Lizards have a fire breath attack which is a slight plus for Fire mages. They also have Persuasion, which can help as a main character.

Undead have the ability to lockpick for free. Not much use for the mentioned builds aside from Play Dead which allows them to temporarily take themselves out of the fight.

Elves are typically the best. Their Flesh Sacrifice is useful to everyone, though necromancers (and a particular archer build) really use it better for the blood it makes.

Humans have the boosted crit, which is decent for everyone. Encourage sort of falls off, its good early on though.

Dwarves have nothing too special aside from a melee range CC spell. Its good, especially for mages that get in close.

Necromancers are full INT builds that deal physical damage. This is your witch.

Wizards are by default Pyro/Geo mages.

Battlemages... are complicated. Search the forum here with "Battlemage" and you should find a thread or two where I (and others) discuss the build and how it works. There's two types. Physical or magic based battlemages. You don't build for both. So you either go full melee with physical weapons and strength and buff them with magic or you go full magic and use INT and a staff as a melee weapon. It is definitely NOT advised to mix the two like the preset build suggests. Never make a build that splits their damage scaling attributes. Focus one and one only.

Anyway, point is, race doesn't matter too much. The best effects race gives you are still minor in any situation. Elves are the best overall, but ultimately in the end game, race won't make or break your build. Ever.
Last edited by Chaoslink; Oct 19, 2023 @ 6:22pm
Hummingbird Oct 19, 2023 @ 6:38pm 
Originally posted by Chaoslink:
Race doesn't matter too much.

Lizards have a fire breath attack which is a slight plus for Fire mages. They also have Persuasion, which can help as a main character.

Undead have the ability to lockpick for free. Not much use for the mentioned builds aside from Play Dead which allows them to temporarily take themselves out of the fight.

Elves are typically the best. Their Flesh Sacrifice is useful to everyone, though necromancers (and a particular archer build) really use it better for the blood it makes.

Humans have the boosted crit, which is decent for everyone. Encourage sort of falls off, its good early on though.

Dwarves have nothing too special aside from a melee range CC spell. Its good, especially for mages that get in close.

Necromancers are full INT builds that deal physical damage. This is your witch.

Wizards are by default Pyro/Geo mages.

Battlemages... are complicated. Search the forum here with "Battlemage" and you should find a thread or two where I (and others) discuss the build and how it works. There's two types. Physical or magic based battlemages. You don't build for both. So you either go full melee with physical weapons and strength and buff them with magic or you go full magic and use INT and a staff as a melee weapon. It is definitely NOT advised to mix the two like the preset build suggests. Never make a build that splits their damage scaling attributes. Focus one and one only.

Anyway, point is, race doesn't matter too much. The best effects race gives you are still minor in any situation. Elves are the best overall, but ultimately in the end game, race won't make or break your build. Ever.

tyvm, good breakdown
Chaoslink Oct 19, 2023 @ 6:43pm 
Can offer all the help you need. From builds to tactics to economy advice. Anything you need. As spoiler free as you like.
Hummingbird Oct 19, 2023 @ 7:36pm 
Originally posted by Chaoslink:
Can offer all the help you need. From builds to tactics to economy advice. Anything you need. As spoiler free as you like.
well tyvm
narrowed my starter down to options
choosing my character always stumps me. ugh

uusing a human rogue
Last edited by Hummingbird; Oct 20, 2023 @ 8:14pm
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Date Posted: Oct 19, 2023 @ 4:26pm
Posts: 7