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Your team setup could impact it too. If you're trying to spend your turns healing or you're trying to build a tank whose damage sucks, you might also find some trouble.
Deal damage, break enemy armor, apply CC, kill. Keep your team safe by denying the enemy turns.
The goal should certainly be to not have any lost characters, though. It is certainly reasonable to win without having allies drop, and that should be what you pursue strategically. Chaoslink's advice is spot on as always: Use offense to control the flow of battle, don't trade blows.
What a fisherman's story! No death by deathfog? Or by traps? Or by stuff like ... Aetera or Doctor or the final battle? I'll consider reloading midfight as dying tyvm.
I didn't want to impress anyone. Playing a game is never impressive at all.
Don't know if you use the bedroll to heal after each combat, if not you should do so.
Secondly there's a gift bag that allows you to ressurrect party members with the bedroll once you are out of combat.
yes, its fine to die.
however, if dying repeatedly, try to load a save and try a different tactic.
you may have created your characters improperly giving unnecessary difficulty to your game.
you may have also selected too difficult at the start. try to use story mode at start.
The skills that come with many classes may seem pretty meh by themselves or even together, everything and everyone has more stats than you and sometimes they also outnumber you.
I think is the shotgun tutorial of the game mechanics capabilities... it invites you to think outside the box, the box of trying to resolve everything through winning battles or relying only in abilities... instead just run away, escape and explore, or sneak and position the team to ambush, or prepare a trap using barrels and consumables or magic, distract and steal to get some money and actual equipment, etc, etc. It`s a doggy life that one of a prisioner inside the fort xD.