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If this is your 1st playthrough on Story mode/Classic mode, go ahead and enjoy the story, you cant go wrong no matter how you build your characters. However, you will need to specialize your characters if you are running in Tactician mode.
This game favors the attackers who go first and deal massive amount of damage on 1st turn. If you manage to kill them just before they have any chance to hurt you, then the battle will be won without any healing. Healing spells are only needed if there are negative status effects on your characters. But you can easily access healing spell scrolls by looting and crafting.
I will give you an example build:
If you want a knight (Two-handed, Strength), you should put:
- Maximum Combat points into Warfare,
- 1~2 pts into Scoundrel (for Adrenaline)
- 1~2 pts into Necromancer (for Living on the edge and Resist Death).
- 3 pts into Polymorth (for Skin Graft)
- Some points will be distributed for other skills that fit your strategy.
- The remaining pts should be put into Two-handed (to maximize damage output).
Choose equipment (Amours, Rings and Necklace) which provide Warfare (to surpass 10 pts limit).
Since this is a physical damage dealer, it would be inefficient to invest on Magical damage skills or Restoration skills.
I will look for other classes then
Ultimately, hybrid builds are just bad because you can’t scale well with effectively half the attribute points. You could also look into mods that increase attribute points per level as well so you can invest both without penalty. I’d go for no more than 4 points per level to keep balance and refrain from increasing skill points too much as they tend to scale better. It’ll be a little hard to gauge without experience with the game, but it’s your best bet if you want these builds to work as you’re thinking.
Yes, hybrids are weak enough that cheat mods to increase stats are the only way to make them strong enough to compete with other builds.
To complicate things, if you craft together skillbooks of one of the four magic elements with any other book, it makes a new spell using both skills. Sometimes the choice you want to make as your supporting skills should be based on what crafted spells you could make best use of. Worth looking at what those offer.
One secondary skill you get to 3, 5 if you want the “ultimate” spell, they’re not always worth it. For physical builds, this is the skill that you learn spells for, scoundrel for rogues and so on.
Two or three tertiary skills that you use for utility, survivability or other support. These you take 1-3 points in depending on what spells you want from them.
Mosquito for now its very good to me, even the three thieves on the top of the door war hard to kill without that spell