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The easiest way is to have a character with as many jump spells as possible and just have them run to the far side of the room. If you’re far enough, you’ll drop from combat. If needed, go back to a character in combat and have them kill any puppet that ran closer to that side of the room. Once you have a character out of combat, freeze the combat by having it be one of your character’s turns and just leave it like that. Have your out of combat character sneak around to hit the levers in the proper order without worrying about the turn order or combat entirely.