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Other than that, there's nothing else you can't change when starting your character. The only other reason to know or care what their default abilities are is to know what abilities companions will start off with if you pick them up in game and request they be a specific class..
Aside from that, they determine the starting stats of the companion you recruit.
Otherwise.... Nothing. You can pick Wizard then alter all the stats to that of a knight and play a knight despite picking Wizard. They don't matter.
When making a character theyre just guides or templates for how to build your character. You can select wizard and literally make everything about the character non wizard like.
When choosing a role for npcs, it carries a bit more weight as itll come with certain skills and traits, but those too can eventually be respecced.
I think the classes are just a handholder fore new players ( i dont say that judgingly). we are so used to classes in rpgs that i think it could be overwhelming to new players to have to choose 1 or 2 categories out of 15 to put points into.